Screenshots included of Before(CMYK) and After(RGB Colorblind) versions of the Location Marker Edit window. This occurs on the Create Location Marker window as well, and produces the same result regardless of which mode is changed from/to, so long as the setting changes. settings.json and Player.log file included as well to be thorough.
After changing the Color Mode setting, the shape code example buttons turn into solid white boxes. They still function properly, the code preview is completely unaffected, and entering a shape code manually works correctly as well.
Issue persists until the game is Quit to Menu, or Quit to Desktop. Loading/Continuing a save fixes the issue until the next time the setting is changed. If it matters, this save is in Manufacture Mode.
#[SPZ2-6048] [1.0.0-BETA6] Changing Color Mode Settings breaks display of Location Marker examples
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๐พ Savegame files (.spz2) are very helpful if relevant to the issue!
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๐ฌ Threads: New Game Preview bugs out after changing
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To Do โข Priority: Low โข Fix: None
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Done โข Priority: Medium โข Fix: Dimension Update [0.1.0] โข Resolution: Done
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Done โข Priority: Medium โข Fix: Dimension Update [0.1.0] โข Resolution: Done
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Done โข Priority: High โข Fix: 4 - Early Access โข Resolution: Won't Fix
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