#Space mode and zooming in

16 messages Β· Page 1 of 1 (latest)

heady pagoda
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sometimes when switching between the space view and the normal view it will glitch, so i have to press 'h' to fix the cameras

stuck roverBOT
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Thank you for reporting this bug! Our team will review your report soon.
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πŸ’Ύ Savegame files (.spz2) are very helpful if relevant to the issue!
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[Alpha 16.1] press 'M' will make you lose the ability to go to platform/map modes
Done β€’ Priority: Medium β€’ Fix: 4.1 - EA Prototype β€’ Resolution: Done

Pressing the 'M' keybinding causes the player to lose the ability to switch to Space View or Map modes. This occurs when using the 'M' key, which was previously the keybinding for Trains. The issue may be related to undoing deletions of Space Belts on Space Platforms, as the Undo function might break the view switching functionality. The bug prevents players from accessing the zoomed-out platform view, forcing them to remain in Machine View. This issue has already been fixed.

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Level visibility is disabled automatically when changing between space and build mode
Done β€’ Priority: High β€’ Fix: 1.0 Release [1.0.0] β€’ Resolution: Not A Bug

Toggling level visibility off (using the default keybinding 'V') to hide elements such as a machine platform in Space View or Machine View resets automatically to ON when switching between Space View and Machine View. The reporter expected hidden elements to remain hidden until manually toggled. This was closed as not a bug, as the behavior is by design to prevent players from forgetting they disabled level visibility.

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Transition between Overview and Platform mode has black circle for a brief second
To Do β€’ Priority: Low β€’ Fix: None

When transitioning between Space View and Machine View by scrolling in and out, a black circle briefly flashes on screen at the point of transition. This visual glitch was captured and reproduced on the latest RC5 version. The black circle appears momentarily during the zoom transition between the two camera modes.

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Game lags when zooming out or in (transition between viewmodes)
Done β€’ Priority: High β€’ Fix: 4 - Early Access β€’ Game: 0.0.0-alpha23 β€’ Resolution: Done

The game experiences lag and freezing when transitioning between view modes (Machine View, Space Platform, and Space View) in nightly builds. The lag can extend beyond one second, during which the game appears frozen but continues processing in the background, causing the camera to jump position after the freeze ends. The issue is more pronounced when scrolling with WASD during zoom transitions. Loading savegames sometimes causes the game window to crash temporarily before recovering. Autosav...

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Graphic glitches while zooming
Done β€’ Priority: Medium β€’ Fix: 4 - Early Access β€’ Resolution: Done

Graphics glitches occur while zooming in the game. The issue may be caused by a Train jumping into The Vortex and suddenly scaling up. This resulted in degenerate matrices being generated. The visual glitches disrupt normal gameplay view. A fix was implemented to prevent NaN matrices from being generated.

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Adjust zoom and floor options related to overview mode
Done β€’ Priority: Medium β€’ Fix: Factory Mode - MS3 β€’ Resolution: Done

The issue involves improving zoom and floor level behavior when using the Space View overview mode. When pressing the scope switch keybinding in Space View, the camera should return to the preferred zoom level for the Space Platform scope. Additionally, there should be consideration for whether double-tapping the scope switch should enter Space View. Floor level switching should be disabled in Space View, with the view always rendering as floor 0, though placement actions will re-enable floor...

warped basin
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do you have a screenshot of what you mean ?

heady pagoda
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i think i made a mistake lowkey

stuck roverBOT
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βœ… Thank you for providing further information, our team will have a look again!

heady pagoda
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i was pressing shift and q

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no glitch we all good

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πŸ‘

stray rock