#[SPZ2-6017] [1.0.0-B2] the fluid ball launch by fluid launcher will cause clipping bug
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Paint balls are exiting off center to the holes of their liquid launchers/catchers when entering/exiting space pipes
Done โข Priority: Low โข Fix: None โข Resolution: Cannot Reproduce
When fluids exit or enter Fluid Launchers and Fluid Catchers connected to Space Pipes, the fluid balls are visually misaligned with the machine openings. This occurs specifically when Space Pipes are involved in the connection between Space Platforms. Within a single Space Platform, the alignment is correct. To reproduce, place Fluid Launchers and Catchers connected by Space Pipes in Classic Mode, use slow motion (F7) to observe the fluid balls as they transfer, and notice they exit and enter...
Fluid Crates Clipping On Tunnels
Done โข Priority: Low โข Fix: 4.3 - EA Polishing โข Resolution: Done
Fluid Packages clipping through Belt Launcher geometry when being transported. As the packages fly through the Belt Launcher, part of the mesh visibly protrudes outside the tunnel structure. This is a visual/rendering issue affecting Painter fluid packages specifically. However, according to discussion, fluid crates no longer exist in the game and tunnels are being entirely reworked, making this report obsolete.
Paint blobs are outside the glass from space pipes
Done โข Priority: Medium โข Fix: None โข Resolution: Fix Verified
Paint blobs appear outside the glass on Space Pipes at notches 1 and 4 across all pipe levels. The issue occurs when paint fluids are transferred through Space Pipes using a Fluid Launcher connected to a fluid producer. The paint blobs visually clip through the glass material on both edges of the pipe. The expected result is that paint blobs should remain inside the glass boundaries of the Space Pipe. This is a visual rendering issue that has been verified as fixed in build [token redacted].
Shapes clipping when catcher is connected directly to launcher
Done โข Priority: Low โข Fix: 4 - Early Access โข Resolution: Done
When a Belt Catcher is connected directly to a Belt Launcher, two Shapes appear clipped together visually. This occurs specifically when the Catcher placement is immediately adjacent to the Launcher without any Belt segments between them. The clipping causes overlapping item visuals at the connection point. This issue has been verified and fixed.
Shapes jumping from space belts onto level 3 catchers clip with the catcher
To Do โข Priority: Medium โข Fix: 1.0 Release [1.0.0]
Shapes jumping from Space Belts onto Level 3 Belt Catchers clip with the base of the catcher instead of completing the full arced motion. The issue occurs when items transfer from a Space Belt to a Belt Catcher placed on the third machine level. The clipping is more noticeable without maximum Throughput upgrades, and at max speed the issue is harder to observe. The expected behavior is that Shapes should arc correctly and land smoothly on top of the Belt Catcher without visual clipping throug...
๐ฌ Threads: [0.1.0-pre8-rc1] Shapes coming off of th
Tunnels can clip through another
Done โข Priority: Low โข Fix: Future โข Resolution: Done
When having two Belt Launcher ends positioned next to each other, shapes can clip through the other Belt Launcher end. This is a known QA issue being tracked for potential future fixes. The issue was resolved with the implementation of 3D platform building.