#[1.0.0-beta2] pipes sometimes spinning when empty
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Pipe pumps (up&down) spin when there is no fluid movement
To Do β’ Priority: Low β’ Fix: None
Vertical Pipes continue their spinning animation even when no fluid is flowing through them. The issue can be triggered by connecting a belt and pipe to a Painter to paint shapes, then deleting the pipe segment before the Vertical Pipe while the Painter is still operating. After the Painter stops processing, the Vertical Pipes keep spinning despite having no fluid movement. The bug appears to occur inconsistently. The expected behavior is that the Vertical Pipe animation should stop when flui...
Pump doesn't render fluid anymore
Done β’ Priority: High β’ Fix: 4 - Early Access β’ Resolution: Done
The Mini Drill-Pump does not render fluid visuals anymore. When Mini Drill-Pumps are placed on Asteroid Pump extraction spots, the fluid is correctly transported into pipes but the fluid is no longer visible inside the Mini Drill-Pump itself. This is a visual rendering issue where the fluid display within the pump structure has stopped working, though the actual fluid extraction and transport functionality remains operational.
Pipe up/down left/right have only 1 fluid mesh
To Do β’ Priority: Low β’ Fix: None
Vertical Pipes spanning 1 or 2 Machine Levels are missing intermediate fluid fill meshes and incorrectly display as 100% full as soon as any fluid enters them. Previously, Vertical Pipes remained visually empty while filling and only showed as full when completely filled. The visual feedback for fluid flow in multi-level vertical pipe connections is broken, making it impossible to see the actual fill state during transport.