#[SPZ2-5986] [1.0.0-B2] the inconsistency between the layer num on platform and space belt
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Space levels 0,1,2 showing up as 1,2,2 on build mode
Done โข Priority: Medium โข Fix: None โข Resolution: Done
When building on a Space Platform in Machine View, the level indicator displays as 1,2,2 instead of the correct 0,1,2 after the new Machine Level 0 build update. This occurs in Classic Mode when switching between levels using the E and Q keys. The issue has been observed in both the main game and Editor mode. Expected behavior is that the Machine Level numbers should correctly show 0,1,2 to match the recent changes that introduced level 0.
Shape miner blueprints pushed to 3rd space level
Done โข Priority: High โข Fix: Dimension Update [0.1.0] โข Resolution: Done
Asteroid Miner blueprints are incorrectly loaded on the 3rd Machine Level instead of the default 2nd Machine Level. This happens for both Asteroid Miners and Miner Boosters saved in blueprints. The issue occurs even if the 3rd Machine Level is not yet unlocked by the player. To reproduce, start a new Savegame in any Difficulty and load or create a blueprint containing an Asteroid Miner. The blueprint will incorrectly place structures starting on the 3rd Machine Level rather than the expected ...
HUB slot indicators can appear at wrong platform layer
Done โข Priority: Medium โข Fix: Dimension Update [0.1.0] โข Resolution: Done
The Vortex slot indicators are displaying at an incorrect Space Platform layer. This visual bug causes the delivery slot indicators to appear on the wrong vertical level of the platform structure. The issue affects player visibility of where shapes should be delivered to The Vortex. The indicators should appear at the correct platform layer where the actual delivery inputs are located.
Space lifts are being moved to a different space level when cut or copied
To Do โข Priority: Low โข Fix: None โข Game: 1.0.0
Space Belts are being incorrectly moved to a different Machine Level when cut or copied. After placing a Space Belt on one level and using cut or copy, then switching levels with Q or E, the pasted belt appears on the wrong level. Belts placed from level 0 to 1 end up on level -1, and belts from level 1 to 0 end up on level 2. The expected behavior is that cut or copied Space Belts should remain on the same Machine Level as their original placement.
๐ฌ Threads: [1.0.0-alpha] Space lifts are being mov
i'm not sure it is intentional design or not