#[SPZ2-4781] [1.0.0-beta2] Small visual bug with skybox

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carmine tiger
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Seeing a small bug where the swirl at the center of the skybox "flips" when I move far enough away from the center. This only happens in the right and upward directions, and is probably too close to the origin to be a floating point error - maybe some weird signed number overflowing or something? idk
Running on Linux (Debian 13 w/ AMD GPU) if that helps with diagnostics. I haven't checked to see if this persists in a different world, if nobody can replicate it lmk and I can try to produce a savegame.
I've attached a video of the bug happening. Definitely minor but would be nice to see fixed at some point haha

gritty lagoonBOT
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Vortex VFX switched when crossing 2 | -B quadrant while moving Northeastbound
To Do โ€ข Priority: Low โ€ข Fix: None

When moving the camera northeast across the 2|-B quadrant boundary while in Space View, the Vortex visual effects abruptly switch to the opposite direction. This occurs in any difficulty setting when looking at the Vortex while crossing this specific coordinate boundary. The issue affects the visual presentation of the Vortex, causing an unwanted sudden change in its rotation animation. The expected behavior is that the Vortex should maintain consistent visual effects without abrupt direction...
๐Ÿ’ฌ Threads: [0.1.1] Background vortex decoration is

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[v0.0.7] Gray pixel display inside the Vortex
To Do โ€ข Priority: Low โ€ข Fix: None

A gray pixel appears inside The Vortex when the camera is centered on it and zoomed out. The zoom level required for the pixel to appear varies based on Graphics settings - higher quality settings require zooming out further for it to be visible. The pixel appears slightly off-center from The Vortex. This is a visual glitch with no gameplay impact and likely unintentional.

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The Vortex visual glitch & gravity broken
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

Shapes entering The Vortex from the North Side disappear momentarily during the animation. Additionally, shapes inside The Vortex exhibit incorrect physics behavior, hovering in place and falling or rotating much slower than expected. This visual glitch affects the belt port animation at The Vortex. The issue has been resolved with a new animation implementation that fixes both the disappearing shapes and the broken gravity physics.

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Floating point rendering issues when moving far from the HUB
Done โ€ข Priority: Critical โ€ข Fix: None โ€ข Resolution: Won't Fix

When players move far from The Vortex, floating point precision issues cause rendering problems including screen shaking, broken visuals for Shape Packages, and cursor glow effects appearing at incorrect locations or behaving erratically. The issue becomes extremely noticeable at distant coordinates such as around 50 | BQ, though it can occur even closer to the center when zooming in and out. The suggested solution is to move the world origin to keep the camera centered and shift the world in...
๐Ÿ’ฌ Threads: textures glitching when moving far away

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HUB Vortex Lights (red/green) z-fight on lower LOD, missing on High LOD
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

The Vortex has visual issues with its red/green lights that vary depending on graphics settings and zoom level. When zoomed in using Machine View, the side lines are not visible, but they appear when zoomed out in Space View. On lower Level of Detail settings, the lights z-fight (flicker due to overlapping geometry), while on High Graphics settings they are missing entirely. The issue also causes flashing on the main menu when using DirectX 11 with High Settings. This has been quick-fixed by ...

carmine tiger
# gritty lagoon

Oh, the AI here is solid - this looks like a pretty much exact match for this bug haha

gritty lagoonBOT
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[SPZ2-4781] [1.0.0-beta2] Small visual bug with skybox