#[SPZ2-5975] [1.0.0-beta2] Shapes visually disappear before reaching research station

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Parts on top of the donation station and research station go transparent when close to them.
To Do โ€ข Priority: Medium โ€ข Fix: Probably Never

In Manufacture Mode, parts on top of the Donation Station and Research Station become transparent when the camera moves close to them. To reproduce, start a Manufacture Mode savegame, enable cheats, place a Donation Station or Research Station, and move the camera close to it. The expected behavior is that the entire Donation Station and Research Station remain fully opaque regardless of camera distance.

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Converter Hub LOD disappearing parts when being close
Done โ€ข Priority: High โ€ข Fix: 1.0 Release [1.0.0] โ€ข Resolution: Fix Verified

In Manufacture Mode, the Waste Provider and Donation Station exhibit LOD issues where parts disappear and reappear when the camera zooms in and out. Specifically, tube connectors and other assets vanish at LOD2, which occurs at a distance too close to the player, making the transitions very noticeable. The issue only occurs when Space Platform graphics settings are set to high or above. Additionally, the Waste Provider shows surface changes including disappearing bevels and darkening surfaces...
๐Ÿ’ฌ Threads: [1.0.0-A2-RC1] LOD Issue for Donation S, [1.0.0-alpha] Hub (?) model braces have

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Research stations have a part of their roof disappear when zooming out
Done โ€ข Priority: Medium โ€ข Fix: None โ€ข Resolution: Cannot Reproduce

In Manufacture Mode, the Research Station has a visual rendering issue where part of its roof disappears when the camera zooms out. The problem occurs when zooming out slowly - certain roof elements stop being rendered at a specific zoom level. The expected behavior is that the roof element should remain visible until the camera is zoomed out far enough that the player would not be able to see it anyway. This is a graphics issue affecting the level of detail rendering for the Research Station...

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Shapes stop showing on a specifc elevation in all graphic settings
Done โ€ข Priority: Medium โ€ข Fix: 1.0 Release [1.0.0] โ€ข Resolution: Won't Fix

Shapes stop rendering and disappear from view at a specific elevation when the camera is scrolled away from The Vortex. This occurs in all graphics settings, with the behavior varying between Machine View and Space View depending on the setting level. The issue can be reproduced by starting any game, delivering shapes to The Vortex via Conveyor Belts, and slowly scrolling the camera away. Shapes pop in and out of existence at different levels, making them invisible beyond a certain distance. ...

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Shapes on space belts/pipes can only be seen when close
Done โ€ข Priority: Critical โ€ข Fix: 1.0 Release [1.0.0] โ€ข Game: 0.1.1 โ€ข Resolution: Fix Verified

Shapes on Space Belts and Space Pipes disappear when zooming out much sooner than expected, becoming invisible at a much closer distance than they should. This can be reproduced by placing shapes on a Space Belt in Classic Mode and slowly zooming out until they vanish prematurely. The issue was caused by a regression during a refactor of the space path transfer visualization, where the max LOD render level was accidentally changed from 3 to 2. The fix has been verified.
๐Ÿ’ฌ Threads: [1.0.0-A4-RC1] LOD differences for shape

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Shapes disappear halfway between Belt Launcher and Catcher (visually)
Done โ€ข Priority: Medium โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

Shapes visually disappear halfway when flying between Belt Launcher and Belt Catcher. This occurs when shapes are in transit through the air between the two structures. If the Conveyor Belt after a Belt Catcher stops moving, shapes remain hanging in the air instead of disappearing completely. The issue can be reproduced by placing Mini-Miners connected to a Belt Launcher and Belt Catcher system and observing the transfer animation. This is a visual rendering problem related to belt port anima...

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๐ŸŽซ Many thanks for reporting this issue! We have created an internal ticket for further investigation and will keep you updated. The internal ticket ID is SPZ2-5975 for reference. If you want to provide further information, just comment on this thread.