#[SPZ2-5969] [1.0.0-beta2] Stations accept shapes at 120/m
12 messages ยท Page 1 of 1 (latest)
Thank you for reporting this bug! Our team will review your report soon.
Feel free to add more details in follow-up messages โ we're also scanning for duplicate reports automatically now.
๐จ There are currently 25 reports awaiting team review. Due to the high volume, it may take a little longer for us to get to yours.
๐ Log files help us investigate issues. You can find yours here:
โข Windows: %USERPROFILE%\AppData\LocalLow\tobspr Games\shapez 2\Player.log
โข Linux: ~/.config/unity3d/tobspr Games/shapez 2/Player.log
๐พ Savegame files (.spz2) are very helpful if relevant to the issue!
Export via Main Menu โ Play โ click the download icon on the relevant savegame.
You can also find them here:
โข Windows: %USERPROFILE%/AppData/LocalLow/tobspr Games/shapez 2/
โข Linux: $XDG_CONFIG_HOME/unity3d/tobspr Games/shapez 2/
The final converter is accepting shapes at faster than 90/m
To Do โข Priority: High โข Fix: 1.0 Release [1.0.0]
The Vortex Grand-Assembler in Manufacture Mode is accepting and processing shapes at 180/m, which is double the expected rate of 90/m. This can be reproduced by starting a new Manufacture Mode savegame with cheats enabled and observing shapes entering the Vortex Grand-Assembler. The expected throughput should be 90/m.
Converters produce more shapes per minute in simulation when their input space belts are full as long as their exit is clear
Done โข Priority: Highest โข Fix: 1.0 Release [1.0.0] โข Resolution: Fix Verified
Trade Stations in Manufacture Mode produce more shapes per minute when in simulation mode (while zoomed out to Space View) if their input Space Belts are full and outputs are clear. This occurs when the player moves away from the Trade Station, forcing it into simulation. The throughput rate increases beyond the normal processing rate that occurs when the player is viewing the machine directly in Machine View. The expected behavior is that Trade Stations should process the same number of shap...
Converters are reporting a blockage that have shapes backed up into it but are still moving
To Do โข Priority: Medium โข Fix: 1.1 Release [1.1.0] โข Game: 1.0.0-alpha2-rc1
Trade Stations in Manufacture Mode incorrectly report a blockage when shapes are backed up into them but still moving. This occurs when shapes exit from full Space Belts or when shapes previously backed up to the Trade Station, even at normal 180/m speed. The false blockage indicator persists even when shapes are actively exiting at the standard 90/m output speed and there is no actual blockage. The expected behavior is that no blockage should be indicated as long as shapes are moving through...
๐ฌ Threads: [1.0.0-ALPHA2-RC1] Converters are showin
Converter platforms accept a constant stream of shapes until the milestone is accepted as complete by the player
Done โข Priority: Highest โข Fix: None โข Resolution: Won't Fix
In Manufacture Mode, Trade Stations continue accepting shapes at a constant rate after a Milestone is completed, but no refined shapes are generated at the output until the player manually unlocks the next Milestone from the Milestones Screen. This behavior occurs in Regular scenario when shapes enter a Trade Station after the completion notification appears. The expected behavior would be for Trade Stations to immediately begin generating output shapes once the Milestone completes, without r...
After unlocking Sapphire, the rate changes to 60/m.
I think they might accept shapes faster until they actually start the conversion
Yep, that's what they do. Is it a bug?
I don't mind being able to use less stations to unlock the next level, but maybe it would confuse players that the rate changes?
I'd say it wasn't intentional - so seems like a bug