#[SPZ2-5968] [1.0.0-closed-beta] Stacking 2 shapes with different numbers of corners softlocks the ga

14 messages · Page 1 of 1 (latest)

balmy osprey
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For example, stacking CrCgCbCwCk on CcCmCy as in this image sends you to the second image.

pine condorBOT
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Exception: Can not stack shapes with different part count
Done • Priority: High • Fix: 1.0 Release [1.0.0] • Game: 0.1.0-pre4-rc1 • Resolution: Cannot Reproduce

An exception occurs when attempting to stack shapes or shape layers with different part counts, likely when mixing regular 4-sided shapes with hexagonal 6-sided shapes. This appears to happen through simulated buildings or virtual stackers. The issue was tested but could not be reproduced in the latest version. When blueprints containing shapes that don't match the selected scenario are used, signal producers spawn null values instead. The bug report was closed as the behavior is considered c...

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Error after Unlocking ROS - Exception: Can not stack shapes with different part count
Done • Priority: Lowest • Fix: None • Game: 0.0.0-alpha23 • Resolution: Won't Fix

After unlocking ROS and returning to the main UI, all structures disappear and a repeating exception occurs: "Can not stack shapes with different part count". The root cause is multiple wireless senders using the same color, causing receivers to glitch between conflicting signals from different Make Anything Machines (quad and hex). When one receiver receives signals from both sources simultaneously, it creates indeterminate values that trigger the stacking error. The game incorrectly respond...

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Error when virtually stacking shapes with different number of quads per layer
Done • Priority: Medium • Fix: 4 - Early Access • Resolution: Done

When inputting two shapes with different numbers of Shape Quarters per Shape Layer into a Simulated Buildings Stacker, an error is spammed in the console and the world flashes. This occurs when stacking shapes like CuCuCuCu with CuCuCuCuCu. The same issue happens with regular Stackers when using Signal Producers with cheats enabled. The bug was fixed by disallowing shape codes with different amounts of shape parts in the constant signal producer.

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Corner Stacker destroys both shapez without any north-east shape to stack
Done • Priority: Medium • Fix: None • Resolution: Won't Fix

The Corner Stacker destroys both shapes when there is no north-east shape available to stack with. When shapes are fed into the Corner Stacker, they get consumed but no output is produced. This issue has been marked as obsolete because the building was only a prototype and is no longer part of the game.
💬 Threads: [0.0.9-xmas] Corner Stacker Doesn't Work

buoyant ravine
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well that's to be expected, stacking or swapping shapes with a different part count isn't supported (and requires cheats/blueprint editing/custom scenarios)

balmy osprey
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Ah, I see. Well, secondly, even though the shape creator is allowed to do this, the signal producer switches to [null], so I'd suggest making it so that either A. the shape creator sets to CuCuCuCu/HuHuHuHuHuHu upon giving a wrong part count or B. the filter is also allowed to give more/less corners

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*signal producer

balmy osprey
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FYI, different corner numbers of shapes actually ARE swappable

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Well, sometimes

buoyant ravine
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yep, it depends on if the shape with the least number of parts is on the left or right (iirc)

pine condorBOT
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[SPZ2-5968] [1.0.0-closed-beta] Stacking 2 shapes with different numbers of corners softlocks the ga