#[SPZ2-5853] [1.0.0-A5-RC2] Crash when opening subfolder in blueprint toolbar

16 messages Β· Page 1 of 1 (latest)

balmy spear
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reporting this just in case anyone is having a similar issue. this is the first time this has happened to me, and i can't currently reproduce it. nothing in the log is from the crash.
it may be memory related, but i had no resource monitoring software open meaning i can't fact check that.
i've attached a zip file with the blueprint folder i was attempting to open in case that has anything to do with it. will provide more info when i have it.

coarse lanceBOT
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Thank you for reporting this bug! Our team will review your report soon.
Feel free to add more details in follow-up messages β€” we're also scanning for duplicate reports automatically now.
πŸ“¨ There are currently 18 reports awaiting team review. Due to the high volume, it may take a little longer for us to get to yours.

coarse lanceBOT
coarse lanceBOT
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Laptop experiences a game crash on certification tutorial.
QA β€’ Priority: Medium β€’ Fix: None β€’ Game: 1.0.0-alpha5-rc2

shapez 2 crashes randomly during the Certification phase, freezing and displaying a crash error before becoming unresponsive. The crashes occur at random intervals while performing various in-game actions and progressing through the tutorial. Log analysis reveals two distinct errors: a failed savegame load due to an unsupported version below the minimum, and an InvalidOperationException ("Sequence contains no elements") thrown during an achievement update when leveling up a research upgrade. ...

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Crash - game becomes unresponsive on the main menu
Done β€’ Priority: Medium β€’ Fix: 4 - Early Access β€’ Resolution: Cannot Reproduce

shapez 2 becomes unresponsive and crashes on the main menu after going in-game and returning. A console error appears, and clicking it causes an instant crash. The Player.log shows a background Savegame version mismatch (1032 vs minimum 1044) and 40+ Blueprint files failing to deserialize with EmptyException errors in the Blueprint Library directory and subdirectories. The issue occurred twice in 24 hours but was not consistently reproducible and did not recur without deleting Savegame or Blu...

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HUDToolBarView.Select: Exception: Exception of type 'System.Exception' was thrown.
Done β€’ Priority: Highest β€’ Fix: Dimension Update [0.1.0] β€’ Game: 0.1.0-pre3-rc1 β€’ Resolution: Done

A System.Exception is thrown when selecting the Conveyor Belt from the Toolbar in shapez 2. The issue occurs immediately when clicking on the Conveyor Belt slot in the Toolbar after starting a new game. The exception propagates through HUDToolbarView.Select and multiple event handlers. The root cause is a missing return statement in HUDToolbarView.cs when handling leaf elements, causing invalid logic execution. This prevents proper Toolbar interaction and generates recurring exceptions.
πŸ’¬ Threads: [0.1.0-PRE3-RC1] Exception when clicking

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Exception when selecting toolbar element
Done β€’ Priority: High β€’ Fix: Dimension Update [0.1.0] β€’ Game: 0.1.0-pre3-rc1 β€’ Resolution: Duplicate

Exception occurs when selecting a Toolbar element, specifically when clicking on the universal rail toolbar icon. The error is thrown in HUDToolbarView.Select and propagates through multiple nested levels of the event system. The log also shows a Savegame version mismatch error where the menu Savegame is below the minimum supported version. Additionally, there are failures reading multiple Blueprint files during Library scanning. This issue has been identified as a duplicate of an existing bu...

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System.Exception at TrainNavigationSerializer.DeserializeWagonStateId when loading attached save
Done β€’ Priority: Highest β€’ Fix: Dimension Update [0.1.0] β€’ Game: 0.1.0-pre2-rc1 β€’ Resolution: Done

Loading a savegame crashes with a System.Exception in TrainNavigationSerializer.DeserializeWagonStateId. The crash occurs when attempting to load a savegame that was created in a previous build, saved, and then reloaded. The root cause was identified as flipped rail loops causing serialization issues with train wagon state data. The crash prevents the savegame from loading entirely. This has been fixed in the latest master build.

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Fatal Error when Loading a savegame on the same build
Done β€’ Priority: High β€’ Fix: 4 - Early Access β€’ Resolution: Done

Fatal Error occurs when loading a Savegame on the same build version. The issue manifests in two ways: first, the menu background Savegame fails to load because its version (1032) is below the minimum supported (1051); second, backup Savegames fail with a "Bad division: Cannot safely divide 400 by 150" error in BeltLanePresets. This error prevents the Game from initializing entirely. The issue occurred twice on Savegames without using cheats and has been marked as fixed.

balmy spear
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the savegame i attached above is slightly outdated, but it's the same save that this happened on. it's just a really long loading screen so i haven't gone back to the main menu to export it yet

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and also here's like my entire blueprints folder if it helps. blueprints\_ platform\Transport\double turns is the directory i tried to open

balmy spear
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actually what i think may have happened is #1480073393423519869

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that happened to me just now and it caused the game to freeze. the difference is that it happened with a wait stop and not a blueprint with buildings, so the game could handle it much easier

balmy spear
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yeah that's definitely what happened. this is a duplicate of SPZ2-5853

coarse lanceBOT
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[SPZ2-5853] [1.0.0-A5-RC2] Crash when opening subfolder in blueprint toolbar