#[SPZ2-5935] [1.0.0-alpha5-rc2] Shapes apparently floating midair when upper levels are hidden

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Toggling level visibility cuts off the tops of 3+ layer shapes shown on 3x3 sized displays when in machine view
Done โ€ข Priority: High โ€ข Fix: 1.0 Release [1.0.0] โ€ข Game: 1.0.0-alpha4-rc1 โ€ข Resolution: Fix Verified

When toggling level visibility in Machine View, shapes with 3 or more Shape Layers displayed on 3x3 Displays get their tops cut off. This occurs in Classic Mode on a Regular scenario. The expected behavior is that shapes on 3x3 Displays should not be affected by the toggle level visibility function, with shapes up to 5 layers displaying correctly. This issue has been fixed and verified on the latest build.
๐Ÿ’ฌ Threads: [1.0.0-A4-RC1] the shape on screen will

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Shapes on hidden floors are showing while exiting the belt launchers and going into loaders
To Do โ€ข Priority: Low โ€ข Fix: None

When upper machine levels are hidden using the level visibility controls, shapes on those hidden levels briefly become visible as they exit belt launchers and enter shape wagon loaders. This visual bug occurs during the transition between the space platform and the train loader building. The issue can be reproduced in Classic Mode by placing the blueprint, hiding upper levels with the V key, and observing shapes from hidden levels appearing momentarily. Expected behavior is that shapes on hid...
๐Ÿ’ฌ Threads: [0.1.1]Graphic problem when input shape

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Shapes stuck between catcher and launcher visible with floor visibility on on lower levels
To Do โ€ข Priority: Medium โ€ข Fix: 1.0 Release [1.0.0]

Shapes stuck between a Belt Catcher and Belt Launcher on the 2nd or 3rd level remain visible on the 1st level even when floor visibility is enabled. This occurs when shapes are transported via Space Belts to upper levels, caught by a Belt Catcher directly connected to a Belt Launcher, and the line becomes clogged without moving. The issue is triggered by hiding upper floor visibility while on level 1. The expected result is that shapes from different levels should not be visible when floor vi...
๐Ÿ’ฌ Threads: [0.1.1] Shapes on hidden layers occassio

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Layer toggle on top layer hides catapulted shapes
To Do โ€ข Priority: Low โ€ข Fix: None

When a Belt Launcher is built on the second Level of a Machine Platform and the player uses the Layer toggle keybinding to switch Layer view modes, the Shapes being launched disappear above that Layer. This issue occurs specifically on the top Level where nothing should be obstructing visibility above. The expected behavior is that Shapes should remain visible when toggling the Layer view on the topmost Level since there are no higher Levels to hide them.
๐Ÿ’ฌ Threads: [alpha 6.2] toggle-show-all-layers hides

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Fluid prediction casings are showing when their floor is set to invisible
To Do โ€ข Priority: High โ€ข Fix: 1.0 Release [1.0.0]

When a machine level is set to invisible, the fluid prediction casings for shape previews still remain visible on the screen, even though the paint portion of the prediction correctly disappears. This occurs in Classic Mode on the Regular scenario when toggling level visibility. The expected behavior is that shape previews should be entirely hidden when their corresponding machine level is set to not visible.

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Shapes launch through hidden floors
To Do โ€ข Priority: Lowest โ€ข Fix: None

When the "upper floors hidden" setting is enabled, launched Shapes vanish mid-flight during launch. This occurs even on floor 3 where no upper floors exist to be hidden. The Shapes disappear unexpectedly instead of completing their launch trajectory. This affects Belt Launchers and potentially Train Launchers when the floor visibility setting is active.

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[SPZ2-5935] [1.0.0-alpha5-rc2] Shapes apparently floating midair when upper levels are hidden