#[1.0.0-alpha5-rc2] Train capacity in codex says space instead of machine level

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fiery escarp
ivory nestBOT
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Layer Limit in Knowledge Panel inconsistent (5 layers on Insane)
Done โ€ข Priority: Low โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

The Codex states that shapes can have 4 layers at most, but this is incorrect when playing the Insane scenario which allows 5 layers. The Knowledge Panel does not adjust its information based on the active scenario. Players in Insane mode see outdated or wrong information about the layer limit. The panel should dynamically show "5" instead of "4" when Insane mode is active, or include a note about the exception.

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Incorrect platform units number for buildings in Knowledge Panel
Done โ€ข Priority: Medium โ€ข Fix: Dimension Update [0.1.0] โ€ข Resolution: Done

The Codex shows incorrect Space Platform unit costs for Structures. When placing buildings, the displayed cost does not match the actual Space Platform capacity consumed. For example, some buildings show 4 units but only consume 2 Space Platform foundation units. This creates confusion about actual platform capacity usage. The issue has been fixed by adjusting the chunk limit calculation so platforms now correctly cost 1 unit again.

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Train loaders show wrong capacity in side panel after upgrading
Done โ€ข Priority: High โ€ข Fix: Dimension Update [0.1.0] โ€ข Resolution: Cannot Reproduce

Train loaders and unloaders display incorrect capacity values in the side panel after purchasing capacity upgrades. The issue occurs when upgrading Train Capacity technology to level 4 or higher - the capacity number shown in the info panel does not update to reflect the new value. This is a visual bug only, as the actual capacity functions correctly. The displayed capacity corrects itself after saving and reloading the savegame. The report was filed in rc009 but later closed as unreproducibl...
๐Ÿ’ฌ Threads: [0.0.9-rc7] Train Capacity Upgrade Level

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Space levels 0,1,2 showing up as 1,2,2 on build mode
Done โ€ข Priority: Medium โ€ข Fix: None โ€ข Resolution: Done

When building on a Space Platform in Machine View, the level indicator displays as 1,2,2 instead of the correct 0,1,2 after the new Machine Level 0 build update. This occurs in Classic Mode when switching between levels using the E and Q keys. The issue has been observed in both the main game and Editor mode. Expected behavior is that the Machine Level numbers should correctly show 0,1,2 to match the recent changes that introduced level 0.

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Incorrect title for long rail up in Codex train/rollercoaster pack
To Do โ€ข Priority: Low โ€ข Fix: None โ€ข Game: 1.0.0-alpha4-rc1

The Codex entry for the long rail up in the train/rollercoaster pack section displays an incorrect title. It currently reads "Long rail up" but should say "Long Rail" or "Long Rail Up/Down." The issue can be reproduced by opening the Codex in Classic Mode and navigating to the train/rollercoaster pack section.
๐Ÿ’ฌ Threads: [1.0.0-A3-RC1] the title in codex/train/

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Knowledge panel does not adjust operator levels in hexagonal mode
Done โ€ข Priority: Low โ€ข Fix: 4 - Early Access โ€ข Resolution: Won't Fix

The Codex does not adjust Operator Level information when playing in the Hexagonal scenario. The displayed content remains the same as in the default mode rather than reflecting hex-specific values. This has been marked as won't fix due to the effort required to implement the change.
๐Ÿ’ฌ Threads: [1.0.0-A3-RC1] some codex information do