#[1.0.0-ALPHA5-RC2] Research station info panel lists 1 building per space belt when it should be 4.

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radiant sparrow
placid kayakBOT
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Research station does not have throughput listed on UI
Done β€’ Priority: Highest β€’ Fix: 1.0 Release [1.0.0] β€’ Resolution: Fix Verified

The Research Station in Manufacture Mode does not display throughput information on its UI panel. Unlike other Trade Stations which show structures per full Conveyor Belt and throughput values, the Research Station's info panel is missing this data. The issue occurs when placing any Research Station in Manufacture Mode with any scenario selected. The Donation Station also lacks this information. All Trade Stations should consistently display throughput metrics to help players understand proce...
πŸ’¬ Threads: [1.0.0-alpha1] Research station does not

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Space belt detail panel shows wrong throughput
Done β€’ Priority: Medium β€’ Fix: Dimension Update [0.1.0] β€’ Resolution: Done

The Space Belt detail panel displays incorrect throughput values. Without any upgrades, it should show 240/min (4x base belt speed of 60/min), and with maxed belt speed upgrades it should show 720/min (4x upgraded speed of 180/min). The panel was showing wrong values that did not account for the Space Belt's 4x throughput multiplier compared to regular belts. This issue has been fixed and verified in the latest version.

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Painter efficiency info on "equal upgrades" is wrong
Done β€’ Priority: Medium β€’ Fix: 4 - Early Access β€’ Resolution: Done

The Painter displays conflicting efficiency information when comparing required machines per belt. The tooltip shows 4 Painters are needed while the main display shows 2, creating confusion about the actual requirement. This occurs because the efficiency calculation assumes the Painter is 2 upgrades ahead of Belt Speed, but this is not clearly explained to the player. When Belt Speed is at level 3 and Painting Speed is at level 1, 4 Painters are actually required. The issue is that the effici...

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Buildings per full belt stat is highlighted when it shouldn't
Done β€’ Priority: Medium β€’ Fix: Dimension Update [0.1.0] β€’ Game: 08.17.07 β€’ Resolution: Done

The Buildings per full Belt stat is incorrectly highlighted during the Certification tutorial. The highlight appears specifically during the first step where players place Half Cutters. This stat should not be highlighted at this point in the tutorial. The issue has been verified as fixed in the latest master build, where the highlight only appears during the appropriate tutorial section.

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Incorrect platform units number for buildings in Knowledge Panel
Done β€’ Priority: Medium β€’ Fix: Dimension Update [0.1.0] β€’ Resolution: Done

The Codex shows incorrect Space Platform unit costs for Structures. When placing buildings, the displayed cost does not match the actual Space Platform capacity consumed. For example, some buildings show 4 units but only consume 2 Space Platform foundation units. This creates confusion about actual platform capacity usage. The issue has been fixed by adjusting the chunk limit calculation so platforms now correctly cost 1 unit again.

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Space Pipes and belts show 0 platform capacity cost when viewing the side panel information for the buildings in game.
To Do β€’ Priority: High β€’ Fix: None

Space Belts and Space Pipes incorrectly display a Platform Capacity cost of 0 in the side panel when selected after placement. This occurs in both Classic Mode and Manufacture Mode when placing a Space Belt or Space Pipe in Space View, dismissing the placement tool, and selecting the placed structure. The expected Platform Capacity cost should show 0.5 instead of 0. This is related to a separate bug where the cost is also not shown on the panel during placement, making the issue potentially c...
πŸ’¬ Threads: space pipes and belts cost incorrect pla

radiant sparrow
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Please don't nerf the Donation Station when fixing this.

placid kayakBOT
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βœ… This bug has been already fixed on internal builds and should be fixed with the next release. Should this bug not be fixed with the next build, as the reporter, you can use /reopen-bug to reopen it again. Alternatively you can report a new issue.