#[1.0.0-A5-RC2] the alt station of sapphire have same efficiency with the normal one

5 messages ยท Page 1 of 1 (latest)

surreal swift
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i dont know it is a intentional design or not
but the alt station of sapphire have exact same efficiency with the normal station
the efficiency is show in pic1&2
it cause the alt station of sapphire totally useless

rare cryptBOT
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Sapphire Station B has part of an exit without the space belt
Done โ€ข Priority: High โ€ข Fix: 1.0 Release [1.0.0] โ€ข Game: 1.0.0-alpha3-rc1 โ€ข Resolution: Fix Verified

The Sapphire Trade Station B in Manufacture Mode has a partial Output without an accompanying Space Belt. It appears the station was intended to have two Space Belts for shape production, but one Output was only partially implemented. This can be observed by starting a new Manufacture Mode savegame, enabling cheats, and placing a Sapphire Trade Station B. Output parts should only exist on a Trade Station if a Space Belt is connected to them. This issue has been fixed so only a single complete...

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Converters produce more shapes per minute in simulation when their input space belts are full as long as their exit is clear
Done โ€ข Priority: Highest โ€ข Fix: 1.0 Release [1.0.0] โ€ข Resolution: Fix Verified

Trade Stations in Manufacture Mode produce more shapes per minute when in simulation mode (while zoomed out to Space View) if their input Space Belts are full and outputs are clear. This occurs when the player moves away from the Trade Station, forcing it into simulation. The throughput rate increases beyond the normal processing rate that occurs when the player is viewing the machine directly in Machine View. The expected behavior is that Trade Stations should process the same number of shap...

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Ruby Station B has no input for the third shape indicated on the info panel and trades screen and will not produce shapes
Done โ€ข Priority: Critical โ€ข Fix: 1.0 Release [1.0.0] โ€ข Resolution: Fix Verified

The Ruby Trade Station has a missing input for the third shape shown on the info panel and trades screen, causing it to not produce shapes. This occurs in Manufacture Mode when placing the Ruby Trade Station, which only has two inputs on the machine itself despite the trades window and info panel indicating three required shapes. The expected behavior is that the Trade Station either has the additional input added or the extra entry is removed from the interface. This issue has been verified ...
๐Ÿ’ฌ Threads: [1.0.0-AC-RC1] Ruby Station B Missing In