single-wagon trains slightly clip into each other at the end of rails going up or down a single space level. if they go up or down more than one space level, then the trains will infinitely stack on top of each other.
this does not happen if the train has more than 1 wagon. this only happens when there is 1 rail between the front of the stopped train and the end of the long rail up/down.
#[SPZ2-5937] [1.0.0-A5-RC2] Rails going up/down cause single-wagon trains to overlap slightly
21 messages ยท Page 1 of 1 (latest)
Thank you for reporting this bug! Our team will review your report soon.
Feel free to add more details in follow-up messages โ we're also scanning for duplicate reports automatically now.
๐จ There are currently 29 reports awaiting team review. Due to the high volume, it may take a little longer for us to get to yours.
๐ Log files help us investigate issues. You can find yours here:
โข Windows: %USERPROFILE%\AppData\LocalLow\tobspr Games\shapez 2\Player.log
โข Linux: ~/.config/unity3d/tobspr Games/shapez 2/Player.log
๐พ Savegame files (.spz2) are very helpful if relevant to the issue!
Export via Main Menu โ Play โ click the download icon on the relevant savegame.
You can also find them here:
โข Windows: %USERPROFILE%/AppData/LocalLow/tobspr Games/shapez 2/
โข Linux: $XDG_CONFIG_HOME/unity3d/tobspr Games/shapez 2/
Trains can glitch into each other
Done โข Priority: Medium โข Fix: 4 - Early Access โข Resolution: Done
Trains can phase through or overlap with other trains on the same rail track. This collision glitching should not be occurring due to the implemented train collision avoidance system. The expected behavior is that trains should properly detect and stop before colliding with other trains ahead of them on the track. This bug undermines the train routing and safety mechanics that are supposed to prevent rail vehicle conflicts.
Trains may overlap as they leap
Done โข Priority: Medium โข Fix: Future โข Resolution: Won't Fix
Trains may visually overlap with each other when they leap between Space Platforms. This is a minor visual issue that does not affect gameplay functionality. The bug occurs during train transitions across platform boundaries. The development team has decided not to fix this issue as it would require too much effort for a cosmetic problem.
Train locomotives visual collision with wagons stopping at Train Stops
Done โข Priority: Medium โข Fix: 4 - Early Access โข Resolution: Done
Train locomotives visually collide with wagons when stopping at Train Stops. When a train behind stops for a train ahead at a station, the locomotive appears to merge into or overlap with the wagon in front of it. This is a visual glitch where the locomotive sprite does not maintain proper spacing from the wagon. The issue occurs when multiple trains with wagons are placed along with several Train Stops. While trains function correctly, the visual representation shows incorrect positioning du...
Trains do not slow down to other trains or blockers
Done โข Priority: High โข Fix: 0.1 - Feature Complete โข Game: 0.0.9 โข Resolution: Won't Fix
Trains do not slow down when approaching other Trains or blockers. This feature was intentionally omitted during a refactoring for simplification. When a Train encounters another Train ahead or a blocker Space Platform that prevents it from flipping upside down, it stops but visually clips through the obstruction instead of gradually decelerating. The issue is considered an edge case and marked as Won't Fix unless it causes problems elsewhere.
Wagon connections clip when stopping in corners
Done โข Priority: Low โข Fix: Future โข Resolution: Cannot Reproduce
Train Wagon / Train Car connections clip visually when a Train / Rail Vehicle stops in a corner / curved Rail / Train Track section. This is a minor visual / Graphics / Visuals issue where the connecting elements between Wagons / Train Cars overlap or display incorrectly during the stopped state. The issue does not affect gameplay functionality but creates a visual artifact. It occurs specifically when Trains / Rail Vehicles come to rest on curved Rail / Train Track / Railway sections rather ...
Trains can glitch into the side of another train on rail merger
To Do โข Priority: Low โข Fix: None
Trains can glitch into the side of another train at rail intersections. This occurs when setting up train systems and trains collide at merging points. When this collision happens, both trains become stuck and unable to move. This is a known bug that may be a duplicate report.
Found 6 similar reports โข Searched 3,184 reports โข Use /check-duplicates to recheck
this also happens with normal rail "lifts" as well
[1.0.0-A5-RC2] Rails going up/down cause single-wagon trains to overlap slightly
going up/down 2 space floors at once allows for infinite train stacking
this makes this the 4th method to stack trains infinitely, making it related to #1477757190939869478 , #1478638170588450939 and #1481820364869992549
I can't reproduce this.
Can you supply me a few things?:
- Save file only if that was necessary to create the issue.
- A blueprint that will show the issue
- Settings file
blueprint showing 5 test cases:
โ Thank you for providing further information, our team will have a look again!
๐ Log File Analysis
Thanks for attaching your log file โ no errors have been found at a first glance.
my settings.json:
i don't believe a savegame is needed for this, but let me know if it doesn't work on your end
i use launchers to stop the trains, but a train waiting at a stop in front of them would also cause the trains to stop in that position
Thanks ๐
That shows the issue perfectly. Not sure why that wasn't happening for me.