#[1.0.0-ALPHA5-RC2] Game takes up a lot of resources (GPU)

84 messages Β· Page 1 of 1 (latest)

cinder dew
rotund condorBOT
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Thank you for reporting this bug! Our team will review your report soon.
Feel free to add more details in follow-up messages β€” we're also scanning for duplicate reports automatically now.
πŸ“¨ There are currently 31 reports awaiting team review. Due to the high volume, it may take a little longer for us to get to yours.

rotund condorBOT
rotund condorBOT
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System memory + GPU memory increases quickly when moving over foundations with lots of building elements
To Do β€’ Priority: Medium β€’ Fix: Probably Never

System memory and GPU memory usage increases quickly and continuously when the player camera moves over Space Platforms that contain many placed Structures. GPU memory fills to maximum capacity and stays full, while System memory gradually fills over time. This occurs in Classic Mode when moving the camera along platforms with dense building layouts. The expected behavior is that memory usage should remain relatively constant even when loading many Structures into view, rather than continuous...

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Game lags when zooming out or in (transition between viewmodes)
Done β€’ Priority: High β€’ Fix: 4 - Early Access β€’ Game: 0.0.0-alpha23 β€’ Resolution: Done

The game experiences lag and freezing when transitioning between view modes (Machine View, Space Platform, and Space View) in nightly builds. The lag can extend beyond one second, during which the game appears frozen but continues processing in the background, causing the camera to jump position after the freeze ends. The issue is more pronounced when scrolling with WASD during zoom transitions. Loading savegames sometimes causes the game window to crash temporarily before recovering. Autosav...

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Game lags when Either Looking, deleting, rotating camera, or even far distances away from Fluids (?)
Done β€’ Priority: Highest β€’ Fix: 4 - Early Access β€’ Game: 0.0.1 β€’ Resolution: Done

The game experiences significant performance issues and lag when interacting with or viewing Fluids from a distance. The lag occurs when deleting Conveyor Belts, rotating the camera, or simply looking in the direction of fluid-related structures, even when far away at The Vortex. The issue was caused by overly complex fluid predictions logic and affected players with high-end hardware running large savegames. The problem was resolved by simplifying the fluid predictions system while maintaini...

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lowend Laptop does not launch on DX12 (crash)
Done β€’ Priority: High β€’ Fix: 4 - Early Access β€’ Resolution: Done

shapez 2 fails to launch on low-end laptops when using Direct X 12, immediately crashing with a driver internal error (DXGIERRORDRIVERINTERNALERROR) during or after the first frame. The crash appears to be a panic in the DX12 driver within Unity and cannot be fixed without a Unity engine update. Direct X 11 and Vulkan work as alternatives, though DX11 occasionally crashes when returning to the main menu or in Space View. Players can use launch options to force Vulkan or DX11 as a workaround.

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Crash when changing resolution
Done β€’ Priority: Medium β€’ Fix: 4 - Early Access β€’ Resolution: Won't Fix

The game crashes when changing the resolution setting in the Graphics menu. The player navigates to Settings then Graphics, selects a different resolution, and the crash occurs. The Player.log shows a D3D12 profiler error related to GPU timing and memory address resolution failures. There are also errors about the menu Savegame being below the minimum supported version. This is identified as a DirectX 12 issue that cannot be fixed by the developers.

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Error when changing Preset in Graphics
Done β€’ Priority: Medium β€’ Fix: 4 - Early Access β€’ Resolution: Won't Fix

Error occurs when changing the Preset in Graphics settings to Minimum. After launching the game and loading any Savegame, navigating to Settings then Graphics and changing the Preset triggers multiple errors in the dev console. The errors include a failure to load the background Savegame due to version incompatibility, a NullReferenceException when applying the graphics preset related to PrefabReference instantiation, and a D3D12 profiler error about GPU timing without stable power state.

slate token
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[1.0.0-ALPHA5-RC2], right?

storm sandal
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main menu says so yeah

cinder dew
storm sandal
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even at 30fps, the gpu usage is very high. that signifies that no matter what the fps cap is the framerate is going to be pretty bad

cinder dew
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[1.0.0-ALPHA5-RC2] Game takes up a lot of resources (GPU)

slate token
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Your gpu should be able to do 400 fps in an empty save no questions asked

storm sandal
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i get less gpu usage, and i have a 1660 super. a 5080 should crush mine no problem

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def a driver issue or something fishy

dreamy bolt
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i think its a graphics driver issue

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or somehow shapez 2 is malicious and tobias is controlling everyone

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/j

slate token
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The real value of 1.0 is that it mines those coins in the background...

storm sandal
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omg. shapez 2 is a crypto miner... /j

cinder dew
dreamy bolt
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everyone run for your life!!

storm sandal
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i'm trying to look online to see what i can find about 5080s and unity

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nvidias official website doesn't load on firefox bruh

slate token
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It's a PITA but if you ran benchmarking software for your GPU, does it perform as it should?

cinder dew
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Its even doing 100% load in the main menu bruf lol

cinder dew
slate token
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Have you messed with your OS's power management settings (shot in the dark)?

cinder dew
storm sandal
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what if you disable nvidia app game optimization?

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i saw someone say that helped performance

cinder dew
slate token
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If you weren't doing the benchmark I'd ask if it's the same in 0.1.1

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Or if the benchmark comes back perfectly normal

cinder dew
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this is 0.1.1 old

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Still in the main menu so a bit high but much more realistic

storm sandal
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did they upgrade unity versions in 1.0? that's the only thing i can think of

slate token
cinder dew
dreamy bolt
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i mean with our evidence 1.0 is not beating the cryptominer allegations

cinder dew
dreamy bolt
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yeah theres definetely something wrong with your gpu, this is on a 3060 ti

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when i disable the limit it goes to 200 something on 98%

meager granite
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The game is using 100% of the GPU is the problem?

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@cinder dew This isn't a VRAM issue at all? Just the GPU working as hard as it can?

cinder dew
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Yes that is correct, vram is only at 5gb out of 16

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If you have any questions of reports you want me to do feel free to ask whatever, I'll look at it tomorrow!

meager granite
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This is what I would consider normal for a computer game to do.
The more that the GPU uses percentage wise means better performance.

slate token
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If the cpu can output frames fast enough, absolutely on the main menu

meager granite
cinder dew
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It even runs on 100% on low settings tho

slate token
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This is what the menu looks like for me: #πŸ”’closed-beta-chat message
not 100% usage

meager granite
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This is before and after changing to 30fps from unlimited:

meager granite
cinder dew
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When I capped the fps limit to 30 the game was still using around a quarter of my gpu

slate token
storm sandal
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the noteworthy thing here is the difference in frames you're getting from that gpu usage, right?

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even though 0.1 has 100% usage, the game is running at over 700fps. in 1.0, it's only running at 200

slate token
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100% gpu usage should be a few to several hundreds of fps

cinder dew
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Also a 1660 is outperforming a 5080

meager granite
storm sandal
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that's true, but the difference between 0.1 and 1.0 on the same settings is pretty stark

slate token
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Open and shut case on whether there is a bug here or not... but what it is is tough

storm sandal
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to me, i think it's a unity/driver thing

meager granite
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To me, this is performing as it should be.
With unlimited fps and vsync off I would expect the GPU to be working as hard as it can to give as many frames per second as possible.

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011 is giving me 40-60fps less than 1.0.0, however 1.0.0 does have less stuff on the vortex currently.

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I am going to set this to not a bug for the time being. I need more information for this to be considered an issue.

rotund condorBOT
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❌ Your bug has been closed as not a bug. If you believe this is an error, please use the /reopen-bug command.

cinder dew
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It is not my graphics card that is making the maximum frames it can
This is Fire strike ultra benchmark, wich is actually hard to run and my graphics card is doing fine, sure a bit on the low side but nowehere near the performance drop i am getting in shapez2

cinder dew
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@storm sandal @meager granite @slate token @dreamy bolt @spring elk
Finally figured it out!
Apperently it did have something to do with the hardware of my pc, it was either the psu or the gpu since i replaced both, the manufactoror of the gpu didnt want to say what the issue was so i cant give any indiciation of what the problem was :/
But it is running on Ultra settings at 240HZ 4K and is using around 80% gpu :D

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Thanks for all your help

dreamy bolt
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did you have to ping everyone in the thread πŸ˜“