#[SPZ2-5240] [1.0.0-ALPHA5-RC2] Shapes clipping into each other
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The different corners of a shape clip into each other
To Do โข Priority: Low โข Fix: None
The different corners of a shape clip into each other visually. This graphical issue affects every shape in the game but is only noticeable when viewing the giant shapes displayed on Train Shape Wagon Loaders when manipulating the camera angle. The player discovered this while experimenting with camera controls. The issue is purely visual and affects all shapes that have ever been created in the game.
Shape quarters contact shape quarters of other shapes on overflow splitters, belt filters and t-junction belt conveyors when full
To Do โข Priority: Medium โข Fix: Probably Never
When overflow splitters, belt filters, or t-junction conveyor belts are full, the shape quarters of adjacent shapes visually contact each other instead of maintaining proper spacing. Normally, the black disk at the center of each shape should determine the minimum distance between shapes on belts. This visual clipping issue occurs on these three specific machine types when their outputs back up. The problem can be reproduced in Classic Mode by placing the affected machines and waiting for bel...
๐ฌ Threads: [0.1.1]spacing visual(?) bug
Shapes clipping with each other when belts are split into multiple directions
To Do โข Priority: Low โข Fix: None
Shapes clip into each other visually when traveling on Conveyor Belts that split into multiple directions. This occurs when multiple shapes are sent through belts connected to a Split, particularly when the Delivery line becomes stuck or backed up. The issue can be reproduced by creating multiple connected belts on a Space Platform and sending shapes through them. The expected behavior is that shapes should not overlap or clip through each other while moving on the belts.
Z-fighting on crystal model
Done โข Priority: Medium โข Fix: 4 - Early Access โข Resolution: Done
Z-fighting occurs on the Crystal model when neighboring Shape Quarters have one or more Crystal quarters. This is a minor visual issue affecting the Graphics rendering of Crystal shapes. The problem worsened over time and required a new proper mesh to fix. The issue has been resolved with the addition of a new Crystal mesh that was merged with mixer LODs.
Shapes clipping when catcher is connected directly to launcher
Done โข Priority: Low โข Fix: 4 - Early Access โข Resolution: Done
When a Belt Catcher is connected directly to a Belt Launcher, two Shapes appear clipped together visually. This occurs specifically when the Catcher placement is immediately adjacent to the Launcher without any Belt segments between them. The clipping causes overlapping item visuals at the connection point. This issue has been verified and fixed.
Splitter has shapes overlap visually
Done โข Priority: High โข Fix: 4 - Early Access โข Resolution: Done
The Split / Splitter / Belt Splitter causes Shapes / Items to visually overlap on Conveyor Belts / Belts after a precision loss fix was applied. This visual bug occurs when shapes pass through the splitter machine / building / structure and affects the rendering of items on the belt. The issue was observed with 1-to-2 splitters and potentially affects 1-to-3 splitter configurations as well. The overlap is a visual/graphical problem where shapes appear to clip into each other rather than maint...
[SPZ2-5240] [1.0.0-ALPHA5-RC2] Shapes clipping into each other