#Task 28
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Job #6: Painting Basics does not follow a logical progression
Done โข Priority: Critical โข Fix: 1.0 Release [1.0.0] โข Resolution: Fix Verified
Job #6 Painting Basics in Classic Mode does not follow a logical progression. Steps 4 and 5 are illogical, with step 4 being identical to step 1 and the Milestone objective, and the transition from step 3 to step 4 does not logically lead to step 5. The expected behavior is that the job follows a coherent progression of steps. This issue occurs regardless of difficulty selection. The fix has been verified.
Insane task #22 appears to have two tasks in wrong order
Done โข Priority: High โข Fix: 4 - Early Access โข Resolution: Done
In Insane scenario, Job number 22 has two tasks that appear to be in the wrong order. The third task in the list is the second task but with one fewer layer, which is unusual for typical task progression. This ordering is atypical compared to how jobs normally progress in difficulty. The issue has been verified as fixed via a GitHub pull request.
Insane tasks 19 and 20 are out of order
Done โข Priority: Medium โข Fix: Dimension Update Patch 1 [0.1.1] โข Resolution: Done
In Insane scenario, Jobs 19 and 20 appear in the wrong order. Job 19 requires Support Pins and remains locked after Milestone 3, while Job 20 does not require Support Pins and unlocks first. This occurs because Job 19's Support Pin requirement prevents it from unlocking at Milestone 3, causing Job 20 to become available before Job 19. The expected behavior is that Job 19 should unlock before Job 20. This issue is specific to Insane scenario and has been fixed in version 0.1.1.
๐ฌ Threads: [0.1.0-PRE7-RC1] Insane tasks 19 and 20
Support for research goals with the same shape
Done โข Priority: High โข Fix: 2 - Demo โข Resolution: Done
The Research / Progression system now has Milestones / Goals that require the same Shape / Item to be delivered multiple times. This was not originally intended in the game design. The current Research / Progression tree data structure and processing logic does not properly handle duplicate Shape / Item requirements across different Milestones / Goals. This causes various issues in the Research / Progression system that need to be fixed by adjusting how the tree processes and tracks these dup...
Hud icons don't display correct input when the same shape unlocks two features.
Done โข Priority: Medium โข Fix: 2 - Demo โข Resolution: Duplicate
When two consecutive Milestones require the same Shape goal, the Input indicators on The Vortex do not display the correct shapes, even though the Milestone counter functions properly. This occurs at Milestone 3 and 4 which both require Cu------. The issue appears to be related to having identical research goals back to back. A potential fix may involve preventing duplicate consecutive Milestones or creating an exception rule for Randomized Goals.
Only 3 levels of tasks are unlocked on hexagonal mode
Done โข Priority: Highest โข Fix: Dimension Update [0.1.0] โข Game: 0.1.0-pre3-rc1 โข Resolution: Cannot Reproduce
In Hexagonal mode, only 3 levels of Jobs are unlocked and players cannot progress beyond the 3rd Job even after reaching Milestone 2. The remaining Jobs stay blocked, preventing players from earning Research Credits needed to upgrade their Machines. The issue was reported on the Steam release, but QA could not reproduce it on the latest master build where Job #4 and further tasks unlocked as expected after completing Milestone Deliveries to The Vortex.
if you're talking about the 'Shapez 2 Logo' task, then the 4th shape is different from the 3rd since the bottom layer is white and not uncolored
yes i was talking about the shapez 2 logo task, i only just noticed now that the middle shape is a very white colour that ive not used before, thanks