#Trains

10 messages · Page 1 of 1 (latest)

oak gorge
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what is your use case for Trains?

honest kettle
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The move shapes and fluid longer distances quickly. That and vortex train delivery.

thick bramble
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rails don't cost platform points, belts do

shy narwhal
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Additionally: An infinite number of space belts/pipes can be carried on a single train line. Running them through space, each one needs to be individually routed.

So I can take "6 full belts of shapes and 3 belts of fluid" at point A, put it on a single 9-car train, and unload it to 9 belts at point B, while only needing to run one line between A and B. And trains can jump: belts must go above, below, or around any obstacle. Trains can go through short obstacles.

thick bramble
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well, probably not actually infinite (there's got to be some limit to how many wagons can pass through a section of rail per minute), but completely saturating one rail with useful shapes / paints would probably take more machinery than the game can currently handle

shy narwhal
oak gorge
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what's the difference between the two stops?

honest kettle
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The quick stop is supposed to just let the train load or unload once and leave. Although that might not happen if the unloader is emptying too quick. The wait stop will make the train wait until it fills or empties but there is a timeout.

thick bramble
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trains can skip through the quick stop without stopping if there's nothing to do (full wagon at a loading platform, empty wagon at an unloading platform, full unloading platform, or empty loading platform) but will always wait at the wait stop