#Making a complicated blue and grey shape from red circles

15 messages ยท Page 1 of 1 (latest)

south canopy
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I'm somehow making RbRu----:--RbRu--:----RbRu:Ru----Rb from red circles.

astral compassBOT
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๐Ÿ“‹ Log files help us investigate issues. You can find yours here:
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south canopy
astral compassBOT
# south canopy Logs from the session when it changed.
๐Ÿ“‹ Log File Analysis

Log Analysis (Player.log):

  1. Fatal Runtime Error: A fatal error occurred in the Mono runtime or one of its native libraries.
  2. Native Fault Reporting Error: An error occurred in the native fault reporting system, resulting in some diagnostic information being unavailable.
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One time crash when pausing with 'P' and minimizing game
Done โ€ข Priority: Medium โ€ข Fix: None โ€ข Resolution: Cannot Reproduce

A player experienced a one-time crash to desktop when pausing shapez 2 using the keybinding 'P' and then minimizing the game window to search the Wiki in their browser. The crash occurred without warning and the player could not reproduce it afterward. Log analysis revealed a fatal Mono runtime error and a native fault reporting error, but insufficient data was available for full diagnosis. The development team attempted multiple reproduction attempts across different builds but could not rec...
๐Ÿ’ฌ Threads: [0.0.9-RC7] Crash (SIGSEGV?)

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Crash on startup
Done โ€ข Priority: Medium โ€ข Fix: Version 0.0.9 โ€ข Game: 24.2.2 โ€ข Resolution: Won't Fix

shapez 2 crashes on startup following recent OS updates on Linux, where it was previously working. The crash produces a SIGSEGV error indicating a fatal error in the mono runtime or native libraries. The player identified that newer package versions of mesa, mutter, vulkan-loader, and xwayland broke the game, while older versions worked. Running the game under Proton provides a workaround, though sound issues were also present. The crash prevents the game from launching entirely on the affect...

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Shape part not found of available in this mode: C
Done โ€ข Priority: Medium โ€ข Fix: Dimension Update [0.1.0] โ€ข Game: 0.1.0-pre4-rc1 โ€ข Resolution: Done

A crash occurs when the game tries to parse shape codes for basic shape types (Circle, Square, Diamond) that are not available in the current game mode. The error "Shape part not found of available in this mode" appears in logs when loading blueprints containing these shapes. This happens through ShapeDefinitionFactory.ParseHash when the ShapeRegistry attempts to get definitions for shapes that don't exist in that mode. The crash was fixed by making the parser more robust to default to null w...

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Exception "Huge amount of colliding buildings, this should not happen!" when copying buildings
Done โ€ข Priority: High โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

An exception error with the message "Huge amount of colliding buildings, this should not happen!" occurs when copying buildings. The issue can be reproduced by attempting to blueprint a Global Signal Transmitter on top of existing ones. This causes the game to throw an unexpected collision detection error during the building placement process. The bug has been verified as fixed and is no longer reproducible in the current version.

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Error after Unlocking ROS - Exception: Can not stack shapes with different part count
Done โ€ข Priority: Lowest โ€ข Fix: None โ€ข Game: 0.0.0-alpha23 โ€ข Resolution: Won't Fix

After unlocking ROS and returning to the main UI, all structures disappear and a repeating exception occurs: "Can not stack shapes with different part count". The root cause is multiple wireless senders using the same color, causing receivers to glitch between conflicting signals from different Make Anything Machines (quad and hex). When one receiver receives signals from both sources simultaneously, it creates indeterminate values that trigger the stacking error. The game incorrectly respond...

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Exception: Shape UID never registered
Done โ€ข Priority: High โ€ข Fix: Version 0.0.9 โ€ข Resolution: Done

Exception thrown when a Shape UID is never registered in the ShapeIdManager. The error occurs at ShapeIdManager.IdToHash() line 18, potentially when loading a Savegame that uses Shapes in some way, such as on Conveyor Belts or in Simulated Buildings like the Crystal Generator. The issue is suspected to be caused by multi-threading, as it happens rarely and is not consistently reproducible by reloading the same Savegame. The exception propagates through the SimulationGraph cluster updates and ...

south canopy
worn hawk
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4 layers is maximum in all game modes except Insane. When you drop a red circle on top of that shape, it becomes the 5th layer and gets immediately destroyed, so you have the original shape left.

echo willow
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you're stacking red circles on top of these shapes, and they're breaking because there is a limit on how mny layers a shape can contain. 4 layers for normal and hard, 5 for insane

south canopy
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Ah, This is my first play through. I guess it isn't a bug. Looking at the furthur, I guess somehow I didn't realize I was making that shape.

worn hawk
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At some point you may find that the layer limit can be used deliberately for building some shape types.