#[SPZ2-5853] [1.0-A5-RC1] Paste sometimes fills to the Hub

26 messages ยท Page 1 of 1 (latest)

bitter urchin
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I tried to paste a single gate in the lower right, and the game filled all the way to the Hub. I don't know keys I pressed to do this.

dawn sparrowBOT
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Thank you for reporting this bug! Our team will review your report soon.
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๐Ÿ“‹ Log files help us investigate issues. You can find yours here:
โ€ข Windows: %USERPROFILE%\AppData\LocalLow\tobspr Games\shapez 2\Player.log
โ€ข Linux: ~/.config/unity3d/tobspr Games/shapez 2/Player.log

๐Ÿ’พ Savegame files (.spz2) are very helpful if relevant to the issue!
Export via Main Menu โ†’ Play โ†’ click the download icon on the relevant savegame.
You can also find them here:
โ€ข Windows: %USERPROFILE%/AppData/LocalLow/tobspr Games/shapez 2/
โ€ข Linux: $XDG_CONFIG_HOME/unity3d/tobspr Games/shapez 2/

bitter urchin
dawn sparrowBOT
# bitter urchin
๐Ÿ“‹ Log File Analysis

Log Analysis (Player.log):

  1. System.Exception: Failed to load background savegame because menu savegame version 1129 is below the minimum supported version (1130), thrown in BackgroundSavegameOptionsFactory.PrepareExistingMenuSavegame.

  2. NullReferenceException: Object reference not set to an instance of an object, originating in BuildingConnectorData.ConnectorsOfType[TConnection] when a null key was passed to Dictionary2.FindEntry, propagating through OriginalConnectors.AddConnectors[TMapLayout]`.

  3. AggregateException: Wraps the above NullReferenceException, rethrown during parallel placement processing in ModularEntityPlacer1[TPlacementData].ProcessWorkers`.

  4. Exception: Rethrown as a higher-level error with the message "Exception triggered while updating Core.Localization.RawText", wrapping the nested AggregateException/NullReferenceException chain from the placement processing pipeline.

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Building at certain tile on hub platform can delete buildings or even all platforms
Done โ€ข Priority: High โ€ข Fix: 0.1 - Feature Complete โ€ข Resolution: Done

Placing a Trash tile manually or via blueprint on a specific buildable or non-buildable tile on the top-right (Northeast) pillar near The Vortex causes many Structures on The Vortex Space Platform to be deleted. Additionally, placing other Structures like Conveyor Belts around the same location can trigger a condition where all Space Platforms disappear. Both conditions can be reversed using Undo. The specific tile that causes the error sometimes appears in a slightly different location.

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Pasting blueprint with some buildings not available pastes entirely empty platform
Done โ€ข Priority: Critical โ€ข Fix: 1.0 Release [1.0.0] โ€ข Game: 14.37.18 โ€ข Resolution: Fix Verified

When a player attempts to paste a Blueprint / Saved Layout / Template that contains Structures / Buildings / Machines requiring a Level / Layer / Machine Level that is not yet unlocked (e.g., 3rd Level / Floor), the entire Space Platform / Island / Foundation / Machine Platform pastes as completely empty instead of pasting only the available Structures / Buildings. The expected behavior would be to paste all unlocked Structures / Buildings and skip only the unavailable ones, or to show a warn...

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NullReferenceException: Object reference not set to an instance of an object when copying a BP in build mode after copying a BP in space mode
To Do โ€ข Priority: High โ€ข Fix: None

A NullReferenceException occurs when copying a Blueprint in Machine View after previously copying a Space Platform in Space View and then deselecting. The copied Blueprint is instantly deselected, and the error appears in the logs. The trigger sequence is: copy a Space Platform in Space View, deselect it, then attempt to copy a Blueprint on Conveyor Belts in Machine View. This prevents normal Blueprint copying workflow after switching between views.

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Pasting and placing this bp freezes and then crashes the game
Done โ€ข Priority: Medium โ€ข Fix: Update 0 - Patch 1 โ€ข Resolution: Done

Pasting and placing a specific Blueprint causes shapez 2 to freeze and then crash. The issue occurs when pasting the Blueprint text from clipboard and clicking to place it, but loading the same Blueprint via the Blueprint Library works fine. The crash is triggered by Space Platforms containing only a Signal Producer connected to Trash, and is affected by zoom level at placement time causing low UPS. An OutOfMemoryException occurs during placement. The Blueprint Library also fails to read all ...

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Action Action:ActionModifyIsland execute failed (possible=false) when pasting Blueprint
Done โ€ข Priority: High โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

Pasting a Blueprint containing a Train and Asteroid Miner with Conveyor Belt connected fails to place the structures correctly, only placing 3 Space Platforms. The action throws an ActionModifyIsland execute failed error with possible=false, despite IsPossible() returning true. An EndOfStreamException occurs when trying to read beyond the end of a stream during Blueprint placement. The same Blueprint setup with an Asteroid Pump instead of Asteroid Miner works correctly. This prevents players ...

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Exception "Huge amount of colliding buildings, this should not happen!" when copying buildings
Done โ€ข Priority: High โ€ข Fix: 4 - Early Access โ€ข Resolution: Done

An exception error with the message "Huge amount of colliding buildings, this should not happen!" occurs when copying buildings. The issue can be reproduced by attempting to blueprint a Global Signal Transmitter on top of existing ones. This causes the game to throw an unexpected collision detection error during the building placement process. The bug has been verified as fixed and is no longer reproducible in the current version.

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Exception when trying to place a belt on top of itself
Done โ€ข Priority: High โ€ข Fix: Dimension Update [0.1.0] โ€ข Game: 0.1.0-pre2-rc1 โ€ข Resolution: Done

When placing a Conveyor Belt and changing its elevation to return to the previous elevation on top of itself, the screen turns black and an exception error appears. The error states "Multiple buildings will be placed at the same tile" and occurs in PlacementData.TryGetValidBuildingPlacement. This affects both regular Conveyor Belts and Space Belts. The issue can be reproduced by starting a new game in any difficulty, placing a belt, changing its elevation, and returning to the previous elevat...

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Exception: New building added to base layout created when placing belt launchers on platform
Done โ€ข Priority: Highest โ€ข Fix: 1.0 Release [1.0.0] โ€ข Game: 1.0.0-fqa1 โ€ข Resolution: Fix Verified

When placing Belt Launchers on a Space Platform where a Conveyor Belt is connected to a Stacker, then undoing the placement with Undo, an exception occurs: "New building added to base layout conflicts with BeltPortSenderInternalVariant." Redoing with Ctrl+Y triggers additional exceptions including "No path found" and "duplicate dictionary key" errors. The issue only occurs in game builds, not in Editor mode, and causes error logs to appear during normal gameplay. The bug has been fixed and ve...

somber belfry
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I've had this happen with platforms.

bitter urchin
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I think I fat fingered something (like pressed two keys at the same time), but I don't know how to reproduce it.

somber belfry
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Same

bitter urchin
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I think I know how now. If copy a part, then left click to place it and at the same time press ctrl-v.

dawn sparrowBOT
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๐ŸŽซ Many thanks for reporting this issue! We have created an internal ticket for further investigation and will keep you updated. The internal ticket ID is SPZ2-5853 for reference. If you want to provide further information, just comment on this thread.

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[SPZ2-5853] [1.0-A5-RC1] Paste sometimes fills to the Hub

twin ember
bitter urchin
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Happens reliably (and fairly often for me) when pasting and pressing another key at the same time.
I think this is new behavoir (one of the recent Alphas) as I'm sure I would have done the same thing in previous releases.

twin ember
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yeah i haven't seen this until now

twin ember
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what's weird is it froze before i even hit paste

twin ember
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the save it did whilst out of memory (shockingly) worked