#[1.0.0-A3-RC1] the keybinding of deselect dont show when selected
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Redo / Undo buttons show ??? for Keybind hint
Done โข Priority: Medium โข Fix: 2 - Demo โข Resolution: Done
On Mac, the Undo and Redo buttons display ??? instead of showing the assigned Keybinding hint. This occurs regardless of what Keybinding is assigned to these actions. The buttons should display the actual keyboard shortcut assigned to Undo and Redo functions, but instead show placeholder question marks, making it unclear to users what keys to press for these actions.
rotate key (R) is not listedin Hotkey overview
Done โข Priority: Low โข Fix: 4 - Early Access โข Resolution: Done
The Keybinding for rotating structures during placement is not listed in the Keybinding overview menu. The R key, which is used to rotate buildings before placing them, is missing from the list of controls shown in the Keybinding settings. All core Keybindings should be displayed in the overview for players to reference. This makes it difficult for players to discover or customize the rotate control. The Keybinding is functional but simply not documented in the interface.
Blueprint hotbar ui for folders overlaps with shortcuts
Done โข Priority: Medium โข Fix: 4 - Early Access โข Resolution: Done
The Toolbar UI for the Blueprint Library overlaps with Keybindings before a Blueprint Library is selected. After selecting a Blueprint Library, the UI positioning changes and sits behind the Keybindings instead. This inconsistent layering causes visibility issues with either the Blueprint Library interface or the Keybindings hints depending on the state. The overlapping elements block the view and create a poor user experience when accessing blueprints from the Toolbar.
Hotkeys do not update in toolbar UI before toggling build mode
To Do โข Priority: Medium โข Fix: 1.0 Release [1.0.0]
When players change keybindings that appear in the Toolbar, the UI does not immediately reflect the updated keys. The new keybinding functions correctly but the visual display remains outdated until the player toggles Machine View at least once using the default Space key. This affects any keybinding visible in the Toolbar, such as the Delete key. The issue occurs in any Difficulty setting and can be reproduced by changing a Toolbar keybinding, returning to the game, and observing the UI stil...
๐ฌ Threads: [0.1.0-PRE8-RC1]Persistent Default Keybi
Game does not visually distinguish between blueprint placement and regular placement anymore
Done โข Priority: Critical โข Fix: 1.0 Release [1.0.0] โข Game: 0.1.1 โข Resolution: Fix Verified
When placing a blueprint, the game no longer visually distinguishes between area selection placement and regular placement, even though the two behave very differently. Previously, area selection placement always showed a selection rectangle as an indicator, but this visual cue was lost in a regression. Without this distinction, players cannot tell which placement mode they are in, making an indicator crucial. The fix added a bounds drawer to blueprint placement to restore the area indicator ...
Blueprint history hotkey CTRL does not work by default (assigned to area selection hotkey)
To Do โข Priority: Medium โข Fix: 1.0 Release [1.0.0]
The Blueprint History Keybinding does not work by default when set to CTRL because it conflicts with Area Selection Keybindings that use the same modifier key. When the History Keybinding is assigned to left ctrl, left shift, or left alt, scrolling with that key pressed does nothing. Rebinding the conflicting Area Selection controls to different keys allows the History Keybinding to function properly. The default key for Blueprint History should not interfere with existing Keybindings.