#[SPZ2-5827] [1.0.0-A3-RC1] a wrong rendered pipe gate
14 messages Β· Page 1 of 1 (latest)
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quit and enter still have this bug
log of re-enter
Log Analysis (Player.log):
- Curl error 28: Failed to connect to
cdp.cloud.unity3d.comon port 443 after 21076 ms β the connection to the server could not be established.
[0.0.9-rc1] Red Paint from Green Source
Done β’ Priority: Medium β’ Fix: Version 0.0.9 β’ Game: 0.0.9-rc1 β’ Resolution: Done
A red-colored fluid appeared in pipes that should have contained green paint from a green color source. The issue may be related to pipes retaining old content visually even after being cleared, though another player suggests it might only appear as old content while functioning normally. QA was unable to reproduce the bug. There is speculation that blueprints might be storing fluid data incorrectly, possibly syncing it as configuration rather than runtime data. The actual impact on gameplay ...
Paint that never was produced found itself onto a platform through a space pipe
Done β’ Priority: Low β’ Fix: None β’ Resolution: Cannot Reproduce
A player reported that blue Paint / Fluid / Color appeared on their Space Platform / Island / Foundation through a Space Pipe / Platform Pipe, despite never producing or transporting that fluid through the system. The phantom Paint / Fluid / Color was visible on a Fluid Catcher / Fluid Receiver / Pipe Catcher and would not change to the expected green color. The issue could not be reproduced by the development team. Paint / Fluid / Color that was never created should not appear in the game. S...
Pipe Gate and liquid replacement issue
To Do β’ Priority: High β’ Fix: 1.0 Release [1.0.0]
When a Pipe Gate is deactivated after passing one fluid color and then reactivated with a different fluid color, the old fluid remains visible in the connected pipe instead of being replaced. This occurs because the Pipe Gate has a small internal fluid container (approximately 8 liters) that retains leftover fluid from the previous activation. To reproduce, activate a Pipe Gate with one paint color (e.g., magenta), deactivate it, then activate a second Pipe Gate with a different color (e.g., ...
Space pipe visual glitch
Done β’ Priority: High β’ Fix: 1.0 Release [1.0.0] β’ Resolution: Fix Verified
Space Pipes display a visual glitch where paint fluids always appear to flow into the middle level, regardless of which level they actually came from. The animation incorrectly shows all paint blobs entering through the middle notch on space pipes. This visual issue persists across multiple builds and testing dates. The animation does not accurately represent the actual fluid flow between different machine levels, though the functionality itself may still work correctly.
π¬ Threads: [0.0.9-RC7] space pipe visual glitch
Logic Gates do not render when built
Done β’ Priority: High β’ Fix: OLD Early Access β’ Resolution: Done
Logic Gates do not render correctly after being placed. The issue occurs when building AND Gates and possibly other Logic Gates - they appear invisible or without proper graphics when built and unfocused, though they show correctly before placement and when selected. The shader appears to be missing. The user was testing with cheats enabled to unlock all Research. This prevents players from seeing their placed Logic Gates, making factory visualization and debugging difficult.
Pipes do not render Fluid Cloud visuals behind them
Done β’ Priority: Lowest β’ Fix: Future β’ Resolution: Done
Pipes do not render Fluid Cloud visuals behind them when placed on the top Level of a Machine Platform near a Fluid Cloud. The see-through function of the Pipe fails to show the Fluid Cloud, though the distinct fluid Glow points remain visible. This is a general rendering issue that affects visual clarity when working with Pipes over Fluid Clouds. The issue was present in Alpha7-COLORED-TRAINS and has been verified as fixed.