#[SPZ2-5772] [1.0.0-AC-RC1] Ruby Station B Missing Input
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Sapphire Station B has part of an exit without the space belt
Done β’ Priority: High β’ Fix: 1.0 Release [1.0.0] β’ Game: 1.0.0-alpha3-rc1 β’ Resolution: Fix Verified
The Sapphire Trade Station B in Manufacture Mode has a partial Output without an accompanying Space Belt. It appears the station was intended to have two Space Belts for shape production, but one Output was only partially implemented. This can be observed by starting a new Manufacture Mode savegame, enabling cheats, and placing a Sapphire Trade Station B. Output parts should only exist on a Trade Station if a Space Belt is connected to them. This issue has been fixed so only a single complete...
Converters are trying to attach to notches that have no inputs or outputs
Done β’ Priority: High β’ Fix: 1.0 Bugfixes before Feature Freeze β’ Resolution: Cannot Reproduce
Trade Stations in Manufacture Mode are auto-rotating to align with platform notches even when those notches have no Belt Catchers or Belt Launchers attached. This occurs when placing Trade Stations near any platform edge with a notch. The expected behavior is that Trade Stations should only auto-rotate toward notches that have actual input or output connections. According to discussion, Trade Stations should not auto-rotate at all. Status: Cannot reproduce on latest build.
Visible gap on input of Converters
To Do β’ Priority: Low β’ Fix: None
There is a visible gap on the input side of the Trade Station. This is likely caused by a recent reduction in the Trade Station's size, which left part of the input area visually exposed. The mesh needs to be adapted or additional elements added to hide the gap.
One of the Yellow Skip_Post converter inputs has two XrXrXrXr on top of each other that is impossible to see until close up
Done β’ Priority: Highest β’ Fix: 1.0 Bugfixes before Feature Freeze β’ Resolution: Fix Verified
In Manufacture Mode, the Yellow Skip-Post Trade Station has a visual issue where one of its required input Shapes is a stacked shape (XrXrXrXr:XrXrXrXr) that appears as a single layer when viewed from normal distance. The stacking is only visible when zoomed in very close to the Station. This makes it impossible for players to determine the correct Shape requirement without zooming in, which differs from other Trade Stations where Shape requirements are clearly visible from a distance. The is...
Some of the Stations and their Station B alternatives have different colors on the toolbar
Blocked β’ Priority: High β’ Fix: 1.0 Release [1.0.0] β’ Game: 1.0.0-alpha3-rc1
In Manufacture Mode, some Trade Stations and their Station B alternatives display incorrect colors on the Toolbar that don't match their associated refined tiers. Specifically, Sapphire B shows Yellow instead of Blue, Gold B shows Cyan instead of Yellow, and Aquamarine B shows Darker Blue instead of Cyan. This occurs when starting a new Manufacture Mode save with cheats enabled and selecting these stations from the Toolbar. The expected behavior is that both Station A and Station B variants s...
Yellow Rocketstation B Red X requirement looks confusing
Done β’ Priority: High β’ Fix: None β’ Resolution: Won't Fix
The yellow Trading Rocket variant B at the Trade Station has a requirement for stacked Refined tiers that is difficult to see clearly in the UI. The stacking effect on the shapes makes it confusing to discern what is required at a glance. This occurs in Manufacture Mode when placing the Yellowpal alternate Trade Station after unlocking all research with cheats. The visualization of the stacked Refined tiers on the Conveyor Belts is not clear enough for players to easily understand the require...
π« Many thanks for reporting this issue! We have created an internal ticket for further investigation and will keep you updated. The internal ticket ID is SPZ2-5772 for reference. If you want to provide further information, just comment on this thread.
[SPZ2-5772] [1.0.0-AC-RC1] Ruby Station B Missing Input