#[SPZ2-2791] [0.1.1] the cutting effect problem
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Swapper and cutter animations on 2nd floor show when upper floor is hidden
To Do β’ Priority: Low β’ Fix: None
When Cutters or Swappers are placed on the 2nd or 3rd level of a machine and the upper levels are hidden using level visibility toggles, their laser animations remain visible even though the level itself is not shown. This occurs by placing either machine on an upper level, toggling level visibility off, and moving the camera to the ground level. The expected behavior is tha...
π¬ Threads: Half-destroy visual artifact (different
[Alpha 15.1 Demo] Previews are visible on hidden floors
Done β’ Priority: Medium β’ Fix: 4 - Early Access β’ Resolution: Done
In Alpha 15.1 Demo, when Level visibility is enabled, Shape Previews on hidden Levels remain visible instead of being hidden. This occurs when viewing different Levels with the visibility feature active. The visible previews can obscure the currently visible Level or cause confusion for the Operator. The expected behavior is that Shape Previews should be hidden along...
Pin Pushers leave outlines when only viewing one layer
Done β’ Priority: Lowest β’ Fix: OLD Early Access β’ Resolution: Done
When Pin Pushers are placed on different machine levels and the player uses the layer visibility toggle to view only one level, visual outlines or parts of Pin Pushers from other levels remain visible. This occurs when a Pin Pusher is on Level 0 and 1 but only Level 0 is viewed, or when placed on Level 2 and only Level 1 is viewed. The expected behavior is that only struc...
Wires on 2nd and 3rd floor do not get hidden
Done β’ Priority: Medium β’ Fix: 4 - Early Access β’ Resolution: Done
Wires on the 2nd and 3rd Level of multi-level machines remain visible even when those Levels are hidden from view. All other Logic components properly hide when their respective Levels are hidden, but the Wires themselves do not follow this behavior. This creates visual clutter and inconsistency, as players expect all elements on hidden Levels to be concealed. The issue has be...
Layer visibility doesn't hide fluids
Done β’ Priority: Medium β’ Fix: OLD Early Access β’ Resolution: Done
The machine level visibility feature was not properly hiding fluids when toggling layer visibility. This affected the ability to see through different levels of machines when fluids were present in pipes or being processed. The issue also affected glass materials which should have been hidden along with the fluids. The expected behavior is that when a machine level is hidden using the...
Fluid Tank has some artifacts when hidden via layer view
To Do β’ Priority: Low β’ Fix: None
When a Fluid Tank is placed on Level 2 and the Level visibility is toggled to show only Level 1, visual artifacts appear where the Fluid Tank should be hidden. The issue occurs specifically with the Fluid Tank machine when using the layer view controls to hide upper levels. The expected behavior is that the Fluid Tank should be completely hidden when its level is not visible, but instead some gra...
Layer visibility produces artifacts on buildings
Done β’ Priority: Medium β’ Fix: OLD Early Access β’ Resolution: Done
When using Layer visibility features to hide or show different Machine Levels, visual artifacts appear on Structures. The artifacts were particularly noticeable on Conveyor Belts and various Machines. As of Alpha 14, many artifacts have been fixed on Conveyor Belts and most Structures. However, some minor visual artifacts still remain visible on Conveyor Belts at Level 1, though they may require rotating the camer...
upper floors hidden hides prediction background
To Do β’ Priority: Medium β’ Fix: Probably Never
When upper machine levels are hidden, shape previews on conveyor belts below are incorrectly obscured by the hidden structures above them. Specifically, pipes or other structures on hidden higher levels still render their background or collision box over the belt prediction visuals on lower levels. This makes it difficult to see what shapes are coming on belts when working on multi-level factories with hidden upper floors. The e...
Fluid prediction casings are showing when their floor is set to invisible
To Do β’ Priority: High β’ Fix: 1.0 Release [1.0.0]
When a machine level is set to invisible on a space platform, the fluid shape preview casings remain visible even though the painter color disappears. This occurs in Classic Mode when using the visibility settings to hide specific machine levels. The issue can be reproduced by placing a painter with predictions enabled and pressing V to toggle level visibility. The expected behavior is that the entire shape preview, including the casing, should be hidden when the...
[SPZ2-2791] [0.1.1] the cutting effect problem