#[SPZ2-5704] [1.0.0-A3-RC1] There is a gap between a connected wire and the building they are connect

9 messages ยท Page 1 of 1 (latest)

knotty zinc
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the pic1 show a correct connection between wire and signal generator
the pic2&3 show that there is gap between wire and toggle button & belt reader

lyric atlasBOT
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๐Ÿ” Found 4 Potentially Similar Reports

1. SPZ2-5607 โ€” โœจ 88% similar
Title: There is a gap between a connected wire and the building they are connected to
Status: To Do โ€ข Priority: Low โ€ข Fix Version: 1.0 Release [1.0.0]
Summary: When a Wire is connected to a Simulated Stacker, there is a visual gap between the wire and the building's connection point. The metal connection point that appears on unconnected ports is missing when a wire is attached. This can be reproduced by placing a Simulated Stacker in Classic Mode with ...

2. SPZ2-2830 โ€” โœจ 82% similar
Title: Visual issues when connecting Logic Gates
Status: To Do โ€ข Priority: Low โ€ข Fix Version: 1.0 Release [1.0.0]
Summary: Visual gaps appear between Wire / Logic Wire / Signal Wire Structures / Buildings / Machines when Logic Gates / AND / OR / NOT / XOR / Comparison Gate / Compare Gate / Equality Gate / Transistor Gate / If Gate / Conditional Gate are connected to each other. The issue is related to how wire connec...

3. SPZ2-5704 โ€” ๐Ÿ‘€ 72% similar
Title: Wire building connectors are offset
Status: To Do โ€ข Priority: Critical โ€ข Fix Version: 1.0 Release [1.0.0]
Summary: The connectors on Wire / Logic Wire / Signal Wire buildings are visually offset from their correct positions. This appears to be a graphical alignment issue affecting how wire connection points are displayed on machines that interact with the wire system. The offset may make it difficult to see w...

4. SPZ2-2855 โ€” ๐Ÿ‘€ 30% similar
Title: Tunnel Clips render issue (when not connected to other entrance/exit)
Status: Done โ€ข Priority: Low โ€ข Fix Version: Future
Summary: When a Belt Launcher or Belt Catcher is placed and connected to a Space Belt on one end but the other tunnel end remains unconnected, a visual rendering issue occurs with the tunnel clips. The tunnels function correctly from a simulation standpoint and items transport properly, but the graphical ...

wary shale
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[SPZ2-5607][1.0.0-A3-RC1] There is a gap between a connected wire and the building they are connecte

lyric atlasBOT
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[SPZ2-5607] [1.0.0-A3-RC1] There is a gap between a connected wire and the building they are connect

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๐Ÿ”— This bug has been linked to our internal ticket SPZ2-5607. Our development team will now have a look. Feel free to comment with further information if you believe it might be useful!

lyric atlasBOT
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[1.0.0-A3-RC1] There is a gap between a connected wire and the building they are connect

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๐Ÿ”— This bug has been unlinked from our internal JIRA report SPZ2-5607. We will now have a second look at it.

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[SPZ2-5704] [1.0.0-A3-RC1] There is a gap between a connected wire and the building they are connect