#[1.0.0-ALPHA2-RC1] No paint blobs on new space pipe merges or splits.

22 messages · Page 1 of 1 (latest)

inner oak
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We have phantom paint blobs. They're not visible on space pipe merges or splits.

full crystal
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I mean, it does kinda look like the merges/splits are covered tunnels, so it makes sense... but from a gameplay/clarity perspective, not particularly great

inner oak
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If you zoom in they have 4 lanes each floorlayer.

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And the "belt" is animating so it's not covered.

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I suspect the straight pieces will get this styl as well.

full crystal
# inner oak And the "belt" is animating so it's not covered.

well, they are also "covered" in terms of the model compared to the non-branching one (there appear to be openings on the ends), so it is a bit strange - it may be that the blobs are still in the "normal" location, which is covered by the top of the model

inner oak
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True. But I'm not liking this look. Can't see what's going on when there are multiple branches.

full crystal
inner oak
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I'm fine with that. But if it remains blob based, I want to see the blobs. You can actually see the blobs inside a little through the cracks.

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But if space pipes become actual pipes, there won't be a need for fluid trains.

full crystal
inner oak
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I don't mind a glass enclosure.

full crystal
inner oak
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Well it looks like the "belts" on top are just a display. So simulated drops on it would work.

full crystal
full crystal
inner oak
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Looks fine when zoomed in. You only need to look at them when debugging a build.

full crystal
inner oak
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As long as I can see what's going on I'm good.

lunar verge
inner oak
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Though it might be WIP.