#Only half pipe?
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a non full pipe indicates that there isn't enough fluid supplied to handle the consumption in the network, can you show a screenshot of what's on that platform ?
The ratio of fluid to belt for crystalizers is 2:1 (painters are 1:1)
Looks like you are feeding fluid from both sides of the platform?
You have 12 crystal generators (600 L/m x 12 = 7200 L/m) fed by 4 catchers (1800 L/m x 4 = 7200L/m). 7200 L/m into a pipe and 7200 L/m out of a pipe. 7200 L/m - 7200 L/m = 0 L/m filling the pipe. There is nothing left over to fill the pipe.
Stop the shapes temporarily and the pipe will fill up.
Painters do the same things if they use up all the pipe's input. But fluid tanks let the pipe fill up for some reason.
well that would be a bug then, as pipes don't contain fluid volume, and their fill level is supposed to indicate if there is more consumption than supply
Ah. So full should be >= instead of just >
Thanks for posting this issue.
I do some weirdness going on with the pipes, but they still fill up mostly if there is enough supply.
What is being indicated here if I may ask?
Pipe supply <= demand: half full pipe.
Loupau38 says it should be Pipe supply < demand: half full pipe.
It really depends on the original intent. My preference would be:
supply < demand: almost empty pipe
supply = demand: half full pipe
supply > demand: full pipe
But that's just me. ๐
To me if supply mets demand I would assume the pipes are full.
That would tell me that I am giving it actually what is needed.
If it was real life pipes could burst with supply being higher than demand?
If you have a bucket (or pipe) and you put one liter of water in it every minute and also take out a liter of water out of it every minute, will your bucket (pipe) get full?
If constant would stay at the same level and not change.
Yup. But we probably won't get that until the game starts tracking actual pipe fluid levels. But in my mind, the pipe should try to behave like a fluid tank.
Pretty cool watching it in action and seeing how it works. I never really thought how the levels actually worked.
As long as we don't get a system as bad as Satisfactory's pipe mechanics, I'll be happy. ๐
Neither have I. I never realized the level actually meant something. I knew it filled up and emptied gradually, but that's it.
pipes used to have volume in previous versions, and it really didn't work well, so that's why it was changed
Yup, pipe fluid dynamics are hard.
So it's working correctly for the most part and I can close this bug report?
Something wrong with the liquid tanks though for supply vs levels.
Actually @slow axle. Can you supply a save file with what you are experiencing? I will take a look to make sure nothing is going on.
I think they fluid tanks have a different interaction with pipes. I belive they're a lower priority or something.
ยฏ_(ใ)_/ยฏ
sorry? I didnt get you
In my testing I can make a pipe full, medium, low, or empty.
Your save file might have something to indicate there is a problem.
oh so you want to see my file?
Yes please ๐
how do i share it?
I would do it from the play menu doing the following steps: Find the save, export it to Documents, then drag it right into this chat.
okay i'll check it out
Thanks ๐
the game is closed opening it... ๐
Awesome. Thank you
no prob
please don't judge my game... i'm still quite a beginner
I have 800+ hours in the game, but you should see what some of the others on this discord can do. They put me to shame.
Also everyone starts somewhere.
okay ๐
Looks good here. That is the only location where you have cyan doing crystallization?
i tried inputting the paint through 2 notches y day. bfore that the paint was through only one notch
so is it working now?
Looks like it.
I need to get out a calculator to be sure.
Good platforms by the way. Mine don't look that nice. The pipe bordering and then going in from the outside.
Yep 1500L/m x8 = 12000, which is how many you need for the amount of crystalizers that you have.
thanks ๐
ohkayyy got it now i guess only one pipe wasnt enough