#[0.1.1] Early Milestone Shape Apearence
45 messages · Page 1 of 1 (latest)
I don’t see anything wrong there. You have two shapes left to do to unlock miIestone 8.
The final milestone shape is only supposed to be unlocked after both paths are complete though, right?
No
The game will actually count those shapes before they light up.
The milestone will only unlock when you’ve done all 5 of those shapes.
I've not had that experience with previous milestones, the final shape wasn't shown in the top left IIRC. I don't record, so I can't confirm that I didn't just miss it, but that has been my experiance.
I’ve tried taking “one path” in the past to see what would happen. The millstone did not unlock until all “paths” were done.
Don’t think of them as unlock paths. Rather think of them as the recommended build procedure.
The point is, I haven't seen the operator shape in the top left before I'd completed all the non-operator shapes. It could be luck, it could be faulty memory, but I thought it was a bug.
The last shape won’t appear at the top or be active in the operator screen until it’s unlocked but the game still remembers the number you’ve “accidentally” sent in and will show up when unlocked.
Again, I'm reffering to the operator shape apearing in the top left as part of the milestone targets.
It won’t appear at the left side either. But the game still counts them.
His screenshots clearly show that it did appear on the left side
Yes, the two remaining ones are on the left side because the prerequisite (the previous on on the "path") has been completed. But you can send in any of those 5 shapes in and the game will remember how many. So lets say you send in 10k of the half white wedge in and then finish the yellow shape. Both the two bottom shapes would then show as complete. The game rememebres.
But the bug report is that one of them has shown up on the left despite one of the prerequisites not being complete - not that shapes being sent are counting/not counting
Only one of the prerequisites need to be completed. Not both.
Not sure if that's intended so we'll have to see what the devs say.
Yes... and the bug report is that this is not intuitive behavior
Only if we treat it as an "unlock path" and not as "build it this way".
Don't get me wrong, I though it was an unlock path at first until the game behaved the other way.
Imho, even looking at it as a "build it this way", it makes sense for you to build both "sub-parts" first before being told to put them together
Yes, but some people hate following instructions. 😄
Like I said, I tried just following one path and it didn't unlock the milestone. The game wants all of those shapes done. I figured it just gave leeway on the order.
It feels like if a lego set told you how to build the roof of a building, and then told you to put it on top of the walls, and only then told you how to build the walls
Regardless, my point is the milestone is not available early. The milestone shape shows up as a trackable build target (on the left). But completing it won't unlock the milestone.
Yeah, but it still gives leeway for the order, even if the shape is "locked" - as you have already stated; it being visible on the left early only really serves to confuse people who are still learning the game
Not saying the graph and the tracking behaviour is not wrong. Just saying that "Early Milestone Availability" is not correct.
We can argue the exact wording used in the bug report, but that doesn't change the issue that they were trying to convey
Except the title and description did not clearly indicate "the issue that they were trying to convey". They said "Milestone". That means the lock under the 8 and the rewards that go with it. The "Milestone Shape" which is the shape that leads to the star icon is what is showing early. That might be intended or it might not be. But in no way does milestone 8 with all its rewards become available early.
By Milestone I meant Milestone shape. I thought that was clear from description
Would I word the report differently? Yes. Does that mean I would continue to insist that it is not a bug, even after they have clarified what they intended to report? No.
I wish you had made that clear earlier, would have been solved much quicker
Sorry. The distinction between "Milestone" and "Milestone Shape" tends to get lost.
What I should have said was the arrow from the final shape points at the star icon which indicates it's a milestone shape. There's no clear indication on that screen what is actually required to unlock the actual milestone.
Currently it's all shapes to the left. We'll see what the devs say it should be.
Yeah, I think this is the key issue of the report - the visual "flow" arrows say one thing, but the shape tracker says another - and the flow arrows seem to be the more intuitive of the two, in terms of guiding newer players along
Right now the shape tracker indicates that it doesn't matter what's done first. That may be correct. It might not be. We'll see what the real intent is.
My personal thought would be to just hide the final shape on the tracker until both "prerequisites" are completed, in order to be more intuitive for newer players - even if the actual unlock/progression logic remains unchanged; especially with crystal milestone shapes in insane mode, doing both prerequisites first is critical to the player learning how to use the more obscure crystal mechanics, and someone could easily get frustrated if they just tunnel-visioned on the "top of the list" trying to build the final milestone shape, rather than being guided towards looking at the other branch first
Yes, I think changing it from and OR to an AND would be more intuitive. But I still believe that the intended behaviour is for all shapes to the left to be complete for the milestone to unlock.
Yeah, agreed on that - for the milestone rewards you are intended to do all the prerequisite shapes; but the logic on when the final milestone shape (for single-operator-shape milestones) is presented on the tracker is not intuitive (and at times even detrimental) for players who are learning the game