#[SPZ2-5030] Trash building material rendering is broken on lower platform level (Vulkan?)

9 messages · Page 1 of 1 (latest)

distant sedge
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Tested on the Medium and High graphics presets (Vulkan renderer).
Pretty easy to replicate: Place a space platform on the lowest level (0), and put Trash blocks on it. Compare the appearance of these to the same blocks on the main platform level (1). The lower-level trash blocks appear to be rendered differently and it doesn't seem to be intentional.

forest spear
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But if that is what you mean it's happening with directx11 as well

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And its way worse if placing it far from the vortex.

forest spear
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Thanks for the bug report I have created an internal bug report for it.

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[SPZ2-5030] Trash building material rendering is broken on lower platform level (Vulkan?)

distant sedge
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thx

distant sedge
# forest spear Yeah, it's weird. its smooth and unchanging on level 1, but is changing weirdly ...

about the zooming in/out changing effects, my guess is that it's using the VERTEX position, both view-space and world-space, along with gradient noise, which can be very sensitive to tiny adjustments in position, such as those in the end of the easing of the camera zoom.
(also, I think the person who wrote the shader for the trash material only considered if the trash was at y=0, so a possible solution would be to modulo the Y position in the shader so that it's the same on all three levels.)

distant sedge