#Fluid Rate Confusion
15 messages · Page 1 of 1 (latest)
PIpe filter has throughput equal to a launcher, not to a full pipe.
So you need 4 of them per pipe.
yep, just found that after posting. I feel dumb
That expands the designs so much for a dynamic mixer
Many player were caught by this, since it's not immediately obvious.
Yeah, it adds quite a lot of mess...
ugh, thanks for the help
No worries. Have fun! 🙂
I kinda gave up on dynamic mixing, and went for mixing beforehand, it has the same problem technically, but less of a mess on the platform itself.
With a giant reservoir before hitting the MaM.
Interestingly, I went completely the opposite route. 😄 My first MAM used pre-mixed paints, but the next version was designed to only use base colors and mix on site.
Mainly, the reason was lack of input notches. If you want a full belt MAM, you'd have to use 7 inputs for all the colors, plus twice as many for crystallizers for one layer. I didn't want to add huge platforms just to have enough inputs, and have them empty (with just a few pipes). Using mixers was much more compact.
True true, but am I wrong to asume that crystals can be done after everything?
Cuz I thought crystals on layer would just be...all empty non-shapez?
So you could technically make this ... by first having the two shapes at correct position, and then feed it through red crystalizer?
Or Is my assumption wrong there?
yeah that would work, but crystallizer consume twice as much paint as painters if that's the part you're asking about