#Space Belt Stutter - Visual Bug (?)

75 messages · Page 1 of 1 (latest)

simple lodge
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I was about to replace this belt with a platform and noticed. Three lanes are stuttering, one lane is running smooth.
Probably visual - input and output sides are running fine.
If you scroll down to the comments, I've replaced the belt, left it for a minute and it's back to normal in the second video.
Video 1 of 4:
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marsh stirrup
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don't think it's a bug at all

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you are using 1/4 of what the belt could push, so it has a lot of time waiting

simple lodge
marsh stirrup
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wipe the space belt and see if it reoccurs ¯_(ツ)_/¯

simple lodge
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About to

simple lodge
quasi flint
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it is just how the shapes entered the belt input, in your case it's a V shape on the belt...
if you break the last 4 belts before output/lift,run 5sec, then pause it, repair the belt in pause mode, if you done that, unpause the game and then it will be in a straight line

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As you can see on the output, it has the same pattern

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so belts are out of sync, do not wory about it...., if you do the steps i said above it, then it would be oke in 1 line

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those patrons will be formed as you play and place belts 1 by 1 or, place lifts one by one while the game is running, or if belt usage is not evenly
I think... not bug

simple lodge
# quasi flint it is just how the shapes entered the belt input, in your case it's a V shape on...

It's the first video, at the top of this thread and a different issue, not the video above your reply.
Notice how 3 lanes of shapes are stuttering along, but the lane above them is moving smoothly.
The second video here was me showing that deleting the belts and replacing them makes that stutter go away.
Some belts are doing this, some aren't, but there's no issue on the regular belts feeding them and coming off of them

quasi flint
# simple lodge It's the first video, at the top of this thread and a different issue, not the v...

I go with Lue, that seams the space belt is not full of shapes yet. you can test this by delete a row of 4 belts after the receivers, let the belt get full, then repair all the belts there and let it run again. Keep an eye out on the top belt on receivers side to see if that goes also faster then the other 3, in that case the top belt is not evenly used vs the other 3 belts
If this is not the case and you see the same again on the space belt, then i would assume it can be a bug.

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*the pattern in video 1 can occur when: *
A: The top Belt of the Load Side was not connected while the other 3 belts where
B: The usage of the top Belt is more then the other 3 belts

simple lodge
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@quasi flint It's a bug for sure. Here's a third video showing that the stutter has come back, but this time, only one one lane, and the other three lanes are fine. Input and output belts are full, running smooth and have been running for a good while now.

Video 3 of 4 (the issue is back again after a while):
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quasi flint
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can you share the save of have you a whatever MAM on the field ?

simple lodge
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I don't have a MAM

quasi flint
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then please share 😄

simple lodge
quasi flint
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it is also where it goes.... to see if belt evenly get used or not

simple lodge
quasi flint
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on this way i can not test, see for my self etc... so please share the save 😄

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note : know the devs can ask for the save as well...

simple lodge
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Ok here

quasi flint
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thank you 👍

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as said this is not a bug
if you build while the shapes running, or repair on of the belts "errors" while running the rest of the shapes, this (video 1) can happen

I have stopped the "Stacking" part by removing the belts on the receiving side (on both sides) let fill the space belt and wait till even the extractors where stopped, the paused the game, repaired the 16 missing belts (8 on both sides) and then the bel let see evenly speeded belts : while i type this the space belts still running the same speed

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as said, this behavior is not strange and can happen by all kind of things...

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as you let us only see one site of the space belts , input of the other side is also important to see as none delivered can also be cause this kind of behavior ....

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this is the save you send me before i did tests

simple lodge
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That's the issue

quasi flint
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the belt contains 4 x 4 belts, and only 1 x 4 is connected... so yeah it will go, stop, go , stop

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the cyan arrow belts picture are belts that contains 1x1 belt, the red one is 4x1 belt

simple lodge
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If I pause, then delete the space belts and create new ones, the stutter goes away. But it comes back at random, even after leaving the belts to fill up

quasi flint
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it looks like the top belt "stutters" because of the full 3th belt that goes go, stop , go, stop...

simple lodge
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In video 1 belts 2, 3, and 4 stutter. Without any change to the input or output side

quasi flint
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those are all 1x4 belt saturation on the space belts....

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the brain of a human can do strange things if things are not evenly showed

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oke i stop now... i guess a dev or an other "helper" should look at this......

quasi flint
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As said : the belts are filled with 4x3belt of saturation... and it unloads only 1x3 belts.... while the top belt is saturated 1x1 belt, and unload 1x1 belt

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so the 3 belts CAN'T be faster then that

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this behavior is that you had running belt one, while you created the other 3 while the belts where stopped / full

simple lodge
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I created them all at the same time. While the game was paused.
Video 1 - belt 2, 3, 4 stuttering.
Video 2 - I paused the game and replaced the space belt, and all belts are ok
Video 3 - The same space belt as video 1 and 2. Only belt 3 is stuttering, after being ok. Same space belt and different belts are stuttering

quasi flint
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oke it seams i can not explain it better... hope someone else can ....

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i'm out of this post

simple lodge
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Video 4 of 4 (this shows how I made the belts, letting them fill into trash, pausing to delete the trash and place the belts, then unpausing):
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simple lodge
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Thanks anyway.

quasi flint
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Oke i will try to explain it on an other way, maybe you see what i mean

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give me 10 min

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why Space belt stutters is this
You try to push 4 belts of input to 1 belt of output into the stackers...
in my example you see that i put 4 outputs on 1 space belt, this is the result behavior of it
and that is normal, you try to put more shapes into an input that's is not fit to the saturation of what is on the space belt, so it stutters because he can only do 1 at the time and not 4

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if i evenly share the input 4 times to 4 outputs, you see then they not stutter (see the top space belt in this case...)

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that is what happens if you let a space belt get full... nothing else....

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as said before don't worry about it

simple lodge
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So 16 belts = no stutter?

quasi flint
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yes but then you also need 16 belts inputs

simple lodge
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Yea I meant 16 inputs, onto the space belt

quasi flint
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in my case it is 4x12

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if you put 16 belts in, you should also have 16 belts out, if you have 16 in, 8 out, it will stutter agian

simple lodge
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I know

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Ok thank you

quasi flint
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i hope this understands the space belt better

simple lodge
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Top space belt - 1 lane is stuttering
Bottom space belt - No lanes are stuttering
Top and bottom space belts have the exact same input and output

quasi flint
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Yes but now we go in rounds...
Because of whatever you did on the stackers platform, it kept belt 2 (top space belt second floor) from output, so that belt keeps running till it was full, again, a space belt can have 4x1 shapes on a belt part, and you only send 1 belt to the stacker, so, it can not faster then it can, 1 at the time, and not 4 at the time

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if you look at the red/uncolored shape on the other side you see the same, on both space belts

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i will show you what it happens if one belt is stopped outputting and then get fixed...
on both side there will be filled up

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this is maybe happen for whatever reason when you build the stuff... i can not better explain it my self anymore...