After opening my save I noticed that some of the delivery indicators for belts going into the vortex were missing. Breaking and replacing one of the affected launchers seems to fix it for all of them. Possibly related to https://discord.com/channels/1000343719314198548/1393595528456966296
#[0.1.1] Vortex delivery indicators missing after opening save
5 messages · Page 1 of 1 (latest)
@sterile nest Hope you don't mind I did some testing on this.
@wise sluice I think this is similar to the following:
https://discordapp.com/channels/1000343719314198548/1377869353604612188/1377869353604612188
https://discordapp.com/channels/1000343719314198548/1375271790087245916/1375271790087245916
In this case when loading into a save for the first time within render range of where the preview shapes are going to show up, the preview shapes are missing if they are painted.
Here is a modified save file taking out the more complicated shape manipulations:
Steps to Reproduce:
- Load ModifiedOwenSaveFile.spz2 and straight after move the mouse pointer to the middle of the screen
- Keep the mouse pointer in the middle of the screen while the screen is black
- After the game has loaded the save note missing preview shapes
- Follow the preview shapes back to their origins to confirm that they were for painted previews
Observed:
Painted preview shapes are missing (some of the time probably because of mouse pointer placement) if a save loads within render range of preview shapes.
Expected:
If a save loads into the game within render range of preview shapes they should be showing even if painted.
Additional Information:
- Note: If the mouse pointer is at the top left of the screen for step 2 then the preview shapes to the right will be out of render range and will show up when the mouse pointer is moved to the right.
- The following happens without loading a save, so in my opinion is not the same exact issue.
https://discordapp.com/channels/1000343719314198548/1375271790087245916/1375271790087245916