#What kinds of general design principles do you follow?

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floral cave
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What sorts of guidelines and principles do you tend to follow when you're building in Shapez 2? Or do you just start throwing down platforms and belts and to hell with it?

For example... I've been following some general design principles for a while:

  • Create platform-level clones of all the machines in the game.
  • Design large scale factories on a platform level in much the same way as on the smaller scale, using those clones.
  • Every platform-level machine clone should be designed to input and output 12 max-throughput belts.

That's just some of the things I do. However, I've begun to think that my approach is limiting (or at least not elegant), and so I was wondering how others approach their builds from a design perspective.

What kinds of rules do you have for your builds?

fringe pollen
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Just like my general design principles in my day job. Git R Done. I know some people have these beautiful compact MAMs, but either out of laziness, or lack of intelligence, I look for modular, simple solutions. Why make things more complex than they have to be? I can answer that, due to the challenge, and/or aesthetics. But perhaps a long career in software engineering has impressed on my, the KISS principle. Keep Things Simple Stupid. That's just me personally. I don't think there's a right way to play.

quiet berry
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I seem to follow the self-imposed restriction of only having pure shapes and RGB colors as inputs for anything.