Bug Report
Similar to https://discord.com/channels/1000343719314198548/1327935037181792297, the Overflow Splitter is triggered randomly, even though there is no visible Overflow to be seen.
-# As seen on the attached GIF.
I've only noticed this issue when placing the Overflow Splitter right after the Belt Catcher, but not after any Conveyor Belt (as of writing this).
-# I'm currently not aware of any other combinations that could potentially trigger this exact issue.
The Throughput / Belt Speed should be capped at 180/m, yet it appears to randomly oscillate between 181/m and 182/m, and it also appears that the Overflow Splitter itself is working at ~101% capacity.
-# As seen on the attached Screenshot. (Perhaps just a visual error?)
Sidenotes
- I acquired the Shapez 2 Supporter Edition.
- I've encountered this issue prior to the release of the
v0.1.1Dimension Update, sometime during May.
Settings
Computer Specifications
(as seen in the Game's Settings on the top-right corner)
-# I'm able to run the game at roughly around 30-60 FPS for the most part.
AMD Radeon RX 6600 XT
Direct3D11
ATI (Direct3D 11.0 [level 11.1])
8,120 MB VRAM
MS-7C91 (Micro-Star International Co., Ltd.)
AMD Ryzen 9 5900X 12-Core Processor
24 x 3700 MHz
32 MB RAM
General
Simulation Threads: Auto
Simulation Details: High
โ Parallel Rendering
Graphics
Borderless Window Mode
3840 x 2160 Resolution
VSync: Off
60 FPS Limit
โ Reduce Input Latency
Antialiasing: Off
Ambient Occlusion: Extreme
Shadows: Extreme
Shaders & Effects: Extreme
Space Background: High
Space Platforms: High
Buildings: High
โ Chromatic Aberration
โ Vignette
โ Anisotropic Filtering
โ Post Processing
โ Interface Effects
๐ Feel free to ask any questions, and I'll do my best to respond.