#train packager missmatch
6 messages · Page 1 of 1 (latest)
each shape sent that isn't the same as the shape already in the package being created removes 10 of the shapes in there
i wonder how or why that works canonically
Every shape is stored in a compressed digital format inside the train packages. That's why each train can hold so many. Unfortunately this compressed format can only store one type of shape at a time, and attempts to insert a different shape will cause a batch of shapes to derez.
okay, thank you <3
It's just to prevent you from having to micromanage loaders/unloaders/trains if you switch types.
I don't think there is a "canonical" justification. It's just a game mechanic for quality of life.