#[SPZ2-4738] [0.1.0-pre8-rc1] Train unloader creates gaps when switching packages

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warped trail
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I noticed that when unloader dumps shapes/paint onto the space belt/pipe, it make a small pause between packages. It creates gaps in the space belt/pipe output, resulting in average throughput being not the expected full 4x/6x, but lower by some amount. If we're trying to utilise the capacity to 100% by attaching 4 platforms to a space belt or 6 to a space pipe, the factories will not be able to receive 100% of the input and start struggling, decreasing their outputs.
Attached screenshots for shapes and paint unloading.

vernal garden
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no way this bug is back

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I can't believe it

lean swallow
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Hi @warped trail !

Thank you for your report! ๐Ÿ˜„

Would you be willing to share your save affected by this issue?

warped trail
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Sure, here it is. In the list of map markers there are two last ones, both labled "test" - they are the locations where I did the shape and paint test for the screenshots above. Luckily I have not destroyed them yet. ๐Ÿ™‚

lean swallow
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[SPZ2-4738] [0.1.0-pre8-rc1] Train unloader creates gaps when switching packages

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Thank you for the save! ๐Ÿ˜„

I've created a ticket in our internal system for further investigation ๐Ÿ™‚

Hopefully it'll keep itself fixed next time ๐Ÿคž

chrome dew
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any unloader station have this bug, at least in my computer I can recreate this every single time with any sation.
for me it's happening consistently every time the stations switch boxes.

supple mural
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In 2026 the bug still exists. When can we expect the problem to be fixed? Thank you! ๐Ÿ‘€

kind cairn
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While annoying, it's easy enough to work around.

supple mural
kind cairn
maiden flame
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Yeah, still a problem for me as well

Hopefully it'll keep itself fixed next time ๐Ÿคž
Too much to hope for unfortunately ๐Ÿ˜ž

Yes it can be worked around with additional belts, but it would be nice and cleaner for the output to be constant as expected

eternal linden
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Am I tripping or is this still a problem in 1.0

vernal garden
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yes it is still a problem

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it's got the todo tag so it hasn't been fixed yet

wild jacinth
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The fix is simple, as it involves just making the internal buffer of the train unloader be double what a package is.

steel ice
vernal garden
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"the fix is simple: just fix the bug"

wild jacinth
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I just realized why it isn't simple as that: They're using booleans instead of a number for whether a package is in the buffer or not.

craggy shoal
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still has this bug in 1.0.2-rc3

craggy shoal
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no, 1.0.3-rc3

tribal oxide
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Please fix that... it really messes with my OCD, I do not like it when I have gaps in my belts.
It also causes hiccups down the line that I have to filter out with overflow -> trash splitters.
If not filtered it can ripple though the entire factory resulting in weird oscillations that slow down production even further.
Similar to the Myth Busters traffic jam episode.

velvet fern
tribal oxide
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That would ragebait my inner engineer ๐Ÿคฃ

velvet fern
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all weโ€™ve got for now shrugR

tribal oxide
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I mean if what garr said is true, than it would be as simple to not reset that between packages if of same kind.
Either way this seems to be a regression regardless, so it is probably just a matter of "getting to it".