#[SPZ2-4731] [0.1.0-pre8-rc1] shift select not working on large buildings

9 messages · Page 1 of 1 (latest)

plain tide
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here is a blueprint, non locational or rotational dependent, where not every tile of each building is able to be selected
SHAPEZ2-3-H4sIAC55TWgA/6yVb2vbMBDGv8uxlzY08tquhr6Y3cVzSSDxhlNnhHKuVFetLBtZhvzB331yQrcQNkixMAgJ637P3fnBt4MU/NGIEAeCGfg7+KQ3NQMf4kagpOBA/FTJ/sUdagT/F3Bz9mcC9XOlygYc2QpxWKB5wZr5SXt4YNU58E1qxVljAneQgG9kfhr4uGolRc0r+UjWxIgEx9JBywXlsrAqPjFlOn0K3iGFCeZM3LFnbIWOpWZKokhRcZTa6IbmRjIPtsvFWmTevFguxq8YBhdoznF0U8ZR+pKRoshkWudRUuflU4FRuln+CMw+qWkp3uhi3OTf3wpKxIWJ3WIkShrqV/pwv829+BY6ZwcP+7Q+nlwwD6bZ4l7kX2//gExzM4s4d/TOS/ZrT5oh7+P/zZpypSrF6AmADAIM07bXDPJeix3elz3OtZbftWXelWXepU1eT7o5Zkz5+n/GODGEeznUUq43mDDY1i4ZTPg8mHBlo5OTkx9M2Gp97qe8PrZAqDaNRhExyRTq6kzEyDvTRn9LWJlpxSWqTcpUw/vx1I/Prlt13W8BBgBAxL/hTQcAAA==$

Select each tile of each building separately

speculation makes this seem to be an issue with how it checks for buildings

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more examples:

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SHAPEZ2-3-H4sIAP96TWgA/6yWb2+bMBDGv4u1lyAFSGmL1BeDLpSqkRIykZIpmo7iUrfGIGO2/BHffSZZW7S0CxEICYHw83vOvjvsLQqQpWm6riB7gqwt+iLWOUYW8goKLEYK8h4yVn+4BgHI+oGIfLcmFMRjxtMCKaykdH9DxRPk2PLL/YWWlYK+McEJLqRwi3xkSZvvEj7KShaDIBn7qa90aWI3re2S0JiwpFfzOzlNpQ7B2IdwBxGm1/gRSio8JjBnQAPgBJiQvo4c4U/tzWK+oqExTRbz0TM49gDku+depp4bPIV6koQsyCPXz6P0IQE3WC9mtnz28zilL/F8VEQ3L0ms04HUbsClaeyI5/j+dhMZ3hWqlC2634V1enD21B6H81safb16A8nFDXvEaXvcQGkkbkxWmH9CqmW1YHiiwNyN146OHxPOM47jN6NBY6YnyuX0VO11ud7lEyC16CSA3gnQzbu3XKv661z64V3scGpv8Z33zDN75p31yatJl01GiyZSL5oCh68LAdTFDHMQWcuGUoeH4TulEEe9tQ/q5gboL1zMfkOeH9ebf7cFWpJ4JuOFBP9H8l7/6lnXDlKNzoTOXazqnQnDzgSzj5X893d8tHoa8vPTC/ggE0bLrvk0lR9sKW0LuYkxDzFtanspD0KEAV8HmBekPvnUJ7OqWlbVHwEGAPXpj9CoCQAA$

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2*4 showing that this bug tiles out per platform
SHAPEZ2-3-H4sIAKZ7TWgA/9SZ6W6bQBCA32XVn0SC3fWFlB/FqR1HseSjsuNUVrUOhJCs14ij8SG/eyHgI0nTGmYqtbJkQNZ87M5+jGfFhoyIaRiUasTqEXNDPkUr3yEm6YRSKJtopHO3UOkPFyISxPxGvOTa7EkR3S+CeUg0FUuZfZHwQfiOOYizD5luNfJFRYHnhEnghtwQ88zQyCQ7fE1u0lrEyhaRt1Df6ZInN7OOh2DFnrQ95f6lQRgVjQySQzaUnvBU5AQXzr2IZdRJz5WQIxF4QkVdLwgWgWOTrfaKUAMTGmBCHUyoggkcI5PXL4QDpxlHH2LehrOXQJYHBqswErLtKCcQ0eI0RO2Y0PWWRSegv5/ApZA/nHD4LHz/xHnw95CWjD17mMxCuM7vGbW9UXtGPp1rMXPkB8EaaaaPWt/qTsZXcvb5/HzHqyLzKpi8lGScuGT7AFrcklfLnT8sb4f/R1GTuPr7sFP1yLwo5kIdee1SEqxk7gg1MKEBJtTBhCqYwDEyWaZk7sIBJTNHlC2ZuxHASmZOAZVMBtaagbVmYK0ZWGsG1pqBtWYwrRlcawbTmqFozRC0ptitAMXuBWgFG6hrxXuCozhoa3CEKtMhHMIBjcIBUrhfoNgNA0cHYjvNsZ3m2E7zkk5zPKc5zGmO4TQv6XS+p6IGdHNKKZiggwkGllVndD8pnH0Y1cuQBn1rfTteygnru7fj1qNoWrpIrjvtxrzTHj1MqOtO1MiftQf+bH7nivZodTu0kvOBb8/lkz1uhbPLJ9emUk9i16It53YzerRvrtYz1jnsXLTyY/zlHw3ycmTjY5kg9OS9LOMFA+ir3u7UtiYf2ttWpHizD3gKdwQKJuhgAt6y1zGfwkPfCMgzA+eZgfPMsPPMsPOcd1j/dtGj6FUPu+zRMnXvkP5i5e9o2aoly9juvrBiyP8HeTi2PBxbHl5SHl5SHg6UhwPlmWrE8pQIViMnCL30TVj6xm67nW63PwUQYAAqHZJhwBsAAA==$

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[0.1.0-pre8-rc1] shift select doesn't work when any 2+ tile building crosses a chunk border

autumn sonnet
plain tide
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i guess i didn't know what caused it properly initially (keeping this in mind in case I find a new bug)

elfin drift
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[SPZ2-4731] [0.1.0-pre8-rc1] shift select not working on large buildings

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Thank you for your report! 😄

While the old ticket might have been fixed, it seems the bug has resurfaced on this new version of the build. I've created a new ticket in our internal system for further investigation 🙂