#MAM cleanout between shapes?

12 messages · Page 1 of 1 (latest)

teal ridge
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I am building my first non-crystal MAM and doing well so far except it takes forever to clear the MAM of the pieces form the MAM when switching to new shape. If if do a manual clear using the "I" key it builds the shape in about a minute, however if just left alone it can take 5-10 minutes for the MAM to transition to new shape, from all the left over parts from last shape.

Anyone have suggestions to speed this up for unattended run?

vague iron
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The only way is to build "shape" checkers and trashing wrong shapes between mam actions, if you want to automate this process.

Depending how big the MAM is, then shape change can take between 2 and 10+ minutes

Pressing the "i" can help to clear all the platforms that are in the MaM area, however that will not shorten the time the new shape is on the exits....

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example of a shape checker, this is a big one, and can be on signal receiving i have smaller example ones, but those are not in my new game yet

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example of smaller checks

paper kelp
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you only really need shape checkers on belts that are processed slower than full belt speed, cause belts that are processed at full speed can't clog because the old shapes will automatically be processed before the new ones show up

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most mam's in S2 aren't like those in S1 where you had to make sure to purge everything.

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granted everyone's approach is different, so if yours does need cleaned out for whatever reason, then you either need to redesign, or add checks like Sting suggested.

teal ridge
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The main issue I am having is stuff stuck at at stackers from different lengths on the belt to each stacker so I get a mix of old and new shapes, I do have shape checker just before and after painting for each level quadrant, before the shaper cutter where it turns the full painted piece into the for pieces to use in the mam, at the end of the layer, and before the entire piece is loaded in the train. however there is a large number of quadrants where it assembles the pieces to a layer and where it stacks the layers. I will have to figure how to put checkers in them as they currently don't have logic.

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Other option is to have a timed dump command, that flushes everything for a bit after a shape change. it would be much simpler logic.

paper kelp
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that sounds way more annoying

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first approach is better

teal ridge
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Since I noticed that all the problem was a backup at the stackers where they would queue up all old parts and wait for new pieces, putting an overflow to trash greatly reduced the backlog of old pieces. I also found a place in the MAM where I was under processing a belt input causing backup on the belt which was contributing to the backlog of unprocessed old pieces