#[SPZ2-4706] [SPZ2-4707] [0.1.0-pre8-rc1] Trains jump further and spin

5 messages · Page 1 of 1 (latest)

vapid epoch
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Steps to Reproduce:

  1. Create a train with 3 wagons on level 1
  2. Connect a ramp directly on the end of the train that goes for the minimum jump
  3. Cut (Ctrl-X) just the start ramp and finish ramp and move out 3 spaces
  4. Fill the 3 spaces with rail
  5. Watch the jump on the top vs the bottom

Observed:
When moving ramps out and putting new rail in between, trains travelling underneath jump longer distances than the gap between ramps.

Expected:
Trains whether on the top or the bottom should only jump the distance of the ramp to the other ramp.

Video Evidence:

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Also this is appears to be the cause of one of the spinning trains issue:

Spinning Train Reproduction Steps:

  1. Create a train with 3 wagons on level 1
  2. Create a rail 3 long and then raise it to level 2 and release.
  3. Attach a ramp to the end for the smallest jump possible
  4. Cut (Ctrl-X) from the point of the elevated rail to the end of the ramps and give two spaces
  5. Fill the space with 2 rails

Video Evidence:

median cape
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[SPZ2-4706] [0.1.0-pre8-rc1] Trains jump further and spin

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[SPZ2-4706] [SPZ2-4707] [0.1.0-pre8-rc1] Trains jump further and spin

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Thank you for your reports! 😄

I've created two tickets in our internal system for further investigation 🙂