#[SPZ2-4737] [0.1.0-pre8-rc1] Train Unloaders delete/forget Shapez during Savegame Reload

13 messages · Page 1 of 1 (latest)

unreal summit
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Any remaining Shapez of an opened container in a Train Unloader are deleted upon reloading the savegame. I think this has already been mentioned in previous versions. Posting just in case.

unreal summit
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[0.1.0-pre8-rc1] Train Unloaders delete Shapez during Reload

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[0.1.0-pre8-rc1] Train Unloaders delete Shapez during Savegame Reload

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[0.1.0-pre8-rc1] Train Unloaders delete/forget Shapez during Savegame Reload

rocky kestrel
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Hi @unreal summit !

Thank you for your report! 😄

Just doing a follow up on this report! This is affecting the loading of the crates (aka the blue loading bars) and not the created packages, is that correct?

unreal summit
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Hi @rocky kestrel , yes it affects the blue loading (or better unloading?) bars. On realoading the save the blue progress bar disappears and a new container moves forward to be unloaded. As you can see in the screenshot. On the left side the first container is unloaded as much as possible. The space conveyors are full, nothing moves. On reload the rest of the blue bar just disappears and a new container moves forward. You could basically save and reload a few times and all containers are gone.
I just tested the train loaders but these are working as intended with the blue progress bars being saved correctly. Only train unloaders seem to have this bug.
Thanks for your support! I posted about this bug already and it seems to have been tracked for a while by now. https://discord.com/channels/1000343719314198548/1315503986765467700

rocky kestrel
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No problem! 😄 I've checked the ticket created and the issue seems to be fixed. so it should not be occurring anymore on previe 8. Would you happen to have a video of the issue occuring? Like for example saving with the blue bars almost full and then reloading with no crates created?

jade edge
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The problem can easily be verified with the attached BP
Steps:
1: let the train load until the space belts and the unloader stations are saturated.
2: cut the train line to prevent the train to start loading again after reloading the save game
3: Save and reaload

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After reload there is a missing line of containers which filled the buffers after restart.

unreal summit
rocky kestrel
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[SPZ2-4737] [0.1.0-pre8-rc1] Train Unloaders delete/forget Shapez during Savegame Reload