#[SPZ2-4361] [0.1.0-PRE2-RC2] Space Pipe throughput

18 messages · Page 1 of 1 (latest)

eternal ibex
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Player cantwait reported that space pipes can now carry 24 launchers worth of fluid per channel. This is a 4x increase over what it was in previous releases. The expectation was that space belts throughput would be increased by 4x, but space pipes would remain the same at 6 launchers per channel.

tight pendant
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Confirmed, this was not intended and is a bug

cursive pagoda
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[SPZ2-4361] [0.1.0-PRE2-RC2] Space Pipe throughput

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Thank you for your report!

I've created a ticket for this issue in our internal system for further investigation

gray tinsel
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If find this bug very natrual. Normal (in-platform) pipes can carry 4x the amount of the launcher, compared to the belt. So it would make sense that space pipes would carry several times more than space belts.

rain saffron
random cloak
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We just have to pray this doesnt get fixed so we wont have to overhaul our factories

opal zinc
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you don't have to fix your factories if you still assume the old throughput 😉

burnt osprey
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Did this bug also affect the speed in which Fluid Loaders/Unloaders process wagons?

eternal ibex
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I would guess not. The rate of transfer of train packages is probably the same. But since the rate of fluid transfer to space pipes is 4x, the station could consume more packages than before.

stray shore
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Got a proper dopefish icon: {CgCgCgCg:P-CrCrP-:P-P-P-P-:WgRwRwWg}

clever quiverBOT
stray shore
tribal topaz
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well that’s quite the surprise. I didn’t encounter any guidance in game for the throughput of space pipes, so I did my own math. Then someone tells me that actually this is a bug and I shouldn’t rely on it.

ornate moat
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Reportedly, this will no longer be fixed and is now accidentally by design.

granite ore
ornate moat
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the tooltips actually don't say that anywhere!

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the numbers on the tooltips give you the 24 but only if you actually do the math