#Random milestone shapes, despite matching in orientation, are not being accepted by the vortex

11 messages · Page 1 of 1 (latest)

visual stag
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I completed normal mode and started messing around with the random shapes, and despite the shape being the correct orientation it was not accepted by the vortex. This happened for two separate shapes.

I checked the codes and they were different (Ru----Su rather than --SuRu-- I believe) so I went to the belt producing it and rotated it 360 degrees, which was producing the correct code. I put that on a single straight belt to another platform, and it had changed the code again on the other side to Ru----Su.

Attached is the viewer for the operator shape and the one I was delivering, showing they were in the same orientation and did indeed match.

I scrapped the factory and rebuilt it again, and the same result happened.

Game version: windows, Supporter Edition 0.0.9-rc7

wicked fractal
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there is a known bug currently that you have to deliver the shapes in the same orientation when your camera is facing north, you can see with the shape codes on the left of your screenshots that the shapes aren't the same so that's why they aren't being accepted

visual stag
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i tried to fix the orientation as I said, and it matched going out of one belt but had landed on the other side with a different code again, the same as before rotation

wicked fractal
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can you take a screenshot of the shapes you are delivering on the belts (not in the shape viewer) with your camera facing north ?

visual stag
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unfortunately I dismantled that factory and tried again

wicked fractal
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and does it work now ?

visual stag
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no, my second try also didn't work. i'll try again with my camera facing north later

pliant olive
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Hi @visual stag !

Thank you for your report!
Were you able to record the described issue occurring?

visual stag
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i was able to do it by making sure the compass faced north

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i wasn't able to replicate the code changing between belts, unfortunately, but i can reliably make the correct shape now

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thank you :)