#0.1.0-pre1-rc3 | belt distribution

41 messages · Page 1 of 1 (latest)

lean marsh
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as shown in the video belts do not distribute items as they should (at least how id expect they should)

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i think the 3 space belts combined splitting off to 3 is the most interesting cause all 3 end up running 89%
but they look full

graceful lion
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Interesting test. I guess I run full spacebelts everywhere so I haven't been splitting/merging them to notice this.

lean marsh
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i believe it happens at normal belts too

graceful lion
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Hmmm, let me set that up...

lean marsh
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i had thought about putting my factory as a bp to show what happens with it but.. id rather not tbh lol

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i noticed even zman layer makers got incosistent tho

graceful lion
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Ummm, these don't seem to be working in the beta...

lean marsh
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they are default empty

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its known already

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they still work just enter a code yk

graceful lion
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ahhhhh

lean marsh
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also let me look for zmans example he showed it on belts iirc

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my tmam really shows the issue tho.. what was once 100% throughput all the time jumps between sometimes less than 80 and 98%

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sometimes itl say 92 and look like 100

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its really odd

solemn lichen
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I will look into this when I get back on Monday.

lean marsh
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results could be different now since this is pretty old build now but who knows

solemn lichen
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Changed it from Duplicate to needing more information.

lean marsh
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it was a build or two before dimensions idk if they changed it or not i never retested this on dimensions release

solemn lichen
lean marsh
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i assume it persists but it couldve been fixed lol

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well before dimensions we only has 12 belt space belts

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this bug came about when we got the 4x throughput i wanna say

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for the space belt side of things anyways

solemn lichen
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so when there were tunnels it acted differently?

lean marsh
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i cant say.. i never tried this splitting of belts pre dimension/4x throughput

solemn lichen
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I will see how it acts on monday with earlier versions

lean marsh
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before dimensions there wasnt a reason to split off a spacebelt cause it was just the 12 belts yk

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but now with 4x its kinda a must do thing and even more so with the new mode limiting throughputs

solemn lichen
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It would be nice to be able to avoid this:

lean marsh
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yup..

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same deal with this as sting showed

mortal glen
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in case readers can not see the post above:

fringe zealot
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Straight manifolds are working correctly (logically and like every other factory game out there). Please do not change this behaviour. Variable ratio belt splitters however would be most welcome.

mortal glen
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You mean Configurable ? if so, i agree 😄

fringe zealot
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The problem with making a straight manifold "smart" to distribute evenly you'd need a way to mark the start point and end points. Having each belt split be independent is the easiest way to do it. But doesn't preclude alternate (configurable) ratios.