#[0.1.0-pre1-rc3] Constant signals set to null when importing xmas-build save file
6 messages · Page 1 of 1 (latest)
(as a workaround you should be able to use blueprints to import them)
Hi @cobalt ridge ! Thank you very much for your report!
This seems to be an issue with migration from xmas builds. We're looking into migrations on this post which will have more info as soon as it's fixed. In the meantime, blueprint import should give you functioning buttons. Please let me know should you encounter any other issues :).
Blueprints import works indeed
[0.1.0-pre6] still zeroes out (to null) signal producers when loading 0.0.9-rc7 savegames.
I've seen this randomly as well.