#[0.1.0-pre1-rc3] Constant signals set to null when importing xmas-build save file

6 messages · Page 1 of 1 (latest)

cobalt ridge
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My lookup tables seem so useless without values. Please give them back their values !
Import stated that previous save was not entirely compatible (I used pouring painters in some mams), so I expected a few issues. Original save file was backup so I can provide it if needed.

burnt knoll
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(as a workaround you should be able to use blueprints to import them)

stray hatch
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Hi @cobalt ridge ! Thank you very much for your report!

This seems to be an issue with migration from xmas builds. We're looking into migrations on this post which will have more info as soon as it's fixed. In the meantime, blueprint import should give you functioning buttons. Please let me know should you encounter any other issues :).

cobalt ridge
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Blueprints import works indeed

gloomy atlas
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[0.1.0-pre6] still zeroes out (to null) signal producers when loading 0.0.9-rc7 savegames.

covert token
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I've seen this randomly as well.