#[0.0.9-rc3]Crystal generator has less throughput than indicated

11 messages · Page 1 of 1 (latest)

dire quail
#

It seems that the performance below expectations is limited by the flow rate of the liquid input, as the crystal generator can achieve a 100% throughput rate when there is an inventory of internal liquid, but the throughput rate drops to 90% of the expected value as the liquid is gradually depleted.

fallow spoke
#

Looks like something is broken in the building itself. Notice how it shows consumption 540 L/m. It's just wrong. If the crystallizer can process 30 shapes per minute, and spend 20 liters per shape (both numbers are indicated in the info panel), then total consumption must be 30*20 = 600 L/m, and in 0.0.8 it was shown as 600.

dry sparrow
#

Can you confirm what painter speed upgrades you unlocked?

tame badger
#

I have upgraded painter speed to max (lv3) and am having the same problem. (but my version is 0.0.9-rc4)

fallow spoke
#

Even if it was a lower upgrade level, the numbers in the pop-up are still inconsistent.

jolly matrix
#

(sorry about accidentally deleting the comment, here it is again)
I can reproduce this, all my upgrades are maxed and this setup used to work full belt in [0.0.8-rc3]. Now in [0.0.9-rc4] it consistently produces at 6/7 efficiency.

rigid crescent
#

Also seeing this on 0.0.9-rc4. Input shapes and colors are backloged but the throughput is only 90%

dry sparrow
#

Yeah that seems to be a problem, thanks for all the inputs! We will take a look asap.

velvet oarBOT
#

🚑 Your bug report has been verified and is now in the triage phase. We're working to reproduce and fix it.

velvet oarBOT
#

🎉 Your bug report is currently in progress. It's being addressed and worked on.

velvet oarBOT
#

🕒 The bug you reported has been fixed and is currently in the final testing phase before being released in the next update! Thank you for helping us improve our game.