#[0.0.8-rc3] MSAA x2 at 1440p causing blocky artifacting over objects and platforms on Vulkan Render

6 messages · Page 1 of 1 (latest)

plain apex
#

Apologies if there's already a bug report on this but Ctrl+F came up with nothing while searching keyterms both here and the troubleshooting page;

while rendering at 1440p and using MSAA x2 on the vulkan renderer, semitransparent rectangles appear to attempt to mask all objects but avoid belts, and things that glow/produce light.

I tried all manner of different graphical settings however this bug showed up on all combinations as long as it was 1440p and MSAA x2 so it seems to be a specific issue with MSAAx2 and 1440p (video attached using low graphics for reference)

Additionally there seems to be an area in the bottom left of the screen that renders normally with no artifacting.

I am not using any upscaling of any kind. (Hardware specifics attached)

Please let me know if any additional docs are needed. (Log file attached)

Thank you, and fantastic game PepeLove

#

[0.0.8-rc3] MSAA x2 at 1440p causing blocky artifacting over objects and platforms on Vulkan Render

woeful flame
#

Bro unlocked the secret pixel mode

velvet troutBOT
#

🚑 Your bug report has been verified and is now in the triage phase. We're working to reproduce and fix it.

velvet troutBOT
#

🕒 The bug you reported has been fixed and is currently in the final testing phase before being released in the next update! Thank you for helping us improve our game.

fossil carbon
#

Unfortunately it is a Unity related issue with your graphics driver.
Can’t fix, but you can try updating the drivers or use SMAA or MSAA-4 or use DirectX instead.