#[0.0.8-RC3] Simulated Pin Pushers Don't Push Pins Correctly and Can (Sort of) Break the Game

11 messages · Page 1 of 1 (latest)

polar olive
#

Simulated pin pushers break when using a signal from a signal producer (I didn't get the glitch when using a belt reader).

As shown in the video, I used blank circles with increasingly many pins below them and the first simulated pin pusher had results that don't match what would be expected, but the rest were normal. With a max height circle in normal mode (--------:--------:--------:CuCuCuCu), connecting that to a simulated pin pusher broke the rendering and the ability to save until I removed the signal producer.

One picture shows that it doesn't just happen with the circle, or even with just a single layer, and that each layer has different effects. And the other picture shows that a belt reader output doesn't do it.

upper arrow
#

log files ?

echo hollow
#

And save file

echo hollow
#

Invalid initial shapes

#

Definitely something to fix, but you should also be using valid shapes to begin with

polar olive
#

Oh, I see. I didn't use the right shape pattern. Does it say anywhere to use P- for pins, because I didn't see that anywhere

echo hollow
#

In the shape viewer

polar olive
#

ok, I never saw that, so thanks

amber spearBOT
#

closing as "not a bug" but wires are still work in progress and will be improved on in future updates.