#[0.0.8] Steam Win64 - Crash when set up costume map gen

7 messages · Page 1 of 1 (latest)

devout crest
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It happen 3 time and i need restart end kill steam and game prosses to normal my PC status. 1st time crash, i need to kill steam but the steam automatically close and open because it need to close the game but the game still lag and not closed. the 2nd and 3rd time, I just need to kill the game because the steam was close before try to setup costume map gen.

I think the problem here is when i try to set some parameter in shape likelihood. It about some code run to heavy in some set of parameter in likelihood. The higher then it should be intended may cause this.

I think to solve the problem here, the dev should change the system likelihood to just weight of proportion for input UI not o/oo (.1 %) and transform that input so it can migrate/scaling to current system. That should solve this root of problem, i think, with just adding some preprocessing in UI. If i may add, i will good to have input box to adjust the parameter in costume map gen.

I don't know it was because the map preview that i try to refresh often or the parameter in likelihood that cause the problem here. But the parameter is highly cause this bug directly or indirectly.

I hope it was enough to solve this bug in next patch. Especially with more user friendly in adjusting the parameter in costume map without that crash. 🙂

plush egret
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Log files please

devout crest
devout crest
void palm
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I think d3d11 might be causing the problem? Lot of this is spammed up until the point where the game crashes.

D3D11: Failed to create RenderTexture (256 x 256 fmt 27 aa 8), error 0x8007000e
D3D11: Failed to create RenderTexture (256 x 256 fmt 19 aa 8), error 0x8007000e
d3d11: failed to create 2D texture id=28832 width=256 height=256 mips=9 dxgifmt=29 [D3D error was 8007000e]
d3d11: failed to create 2D texture shader resource view id=28832 [D3D error was 80070057]```
devout crest
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What make d3d11? is it parameter unstable or what