#How would you combine these two shapes to create 10 space belts of RuRuCuCu
185 messages · Page 1 of 1 (latest)
This is my current setup for collecting the two shapes into one area. I'm trying to come up with a compact-ish way to combine them all.
Okay, but I mean for routing them all into the platforms to then combine them.
lol
This is what I came up with for combining them
but this does not seem like a sustainable use of belts
I wouldn't make such a large supply of an early game task :p
I was trying to set up a full train's worth of the first milestone to be getting delivered
10 full wagons going into the vortex as often as the train will allow.
oooo, I forgot about those
I managed to make a swapper that swaps 2 full lanes at full capacity on one layer, but then realized I gotta try and fit 4 of these on one platform
it's SO HARD getting two different inputs into a swapper
You seriously over complicated this.
The final operation at the bottom of the photo should be and is perfectly set up for you to combine them down the middle of the two different incoming belts.
make {CCCC:CrCrCrCr} and the square one
It can be difficult, but in this situation there is an easy solution. Instead of laying your swappers side-by-side, lay them out one in from of the other and use belt launchers.
I was able to create all of this on a 1x2 for 12 belts.
For your build, you would only need a 2x2 platform at most to create what you want to do. ( if you have 24 belts incoming )
Youâre using a 3x3 so you essentially shouldnât be using 33% of the platform if you plan it out properly.
then swapge
Yeah, I ended up redoing that design and this was about as compact as I could do it.
As for the platforms, I was able to condense them into a 1x2
Idk if this 1x2 would be helpull to you. i just made it. 24 in 24 out symetrical.
That's basically the same thing I made, just rotated the other direction
You do have to be a bit careful with a swapper design like this, since it only works for symmetrical outputs
Do you mean it only works with symmetrical inputs ? Why be careful?
i mean that a swapper has inputs AB and outputs XY
in this case, X and Y are the same, just rotations of each other, but this is not always the case
imagine you used a swapper to turn {CCRR} and {RRCC} into pure squares and circles
you wouldnt be able to combine the XY outputs like you do here
Am I combining them? Or the original post person
Honestly your BP is very difficult to look at :p
The placement of the inputs and outputs seem a bit inconvenient
But it does looks like you're keeping the XY separate, which is good
I tried to make a pure blueprint that should work for any shape, Iâm pretty sure I followed all logic to keep it sound
From what I can see, it does seem to be like that yeah
I personally prefer a 1x2 where both inputs are on 1 long side, and both outputs are on the other side
Also I couldnât create my blueprint with another input and output locations, this was the best I could do
Aka, same footprint as the swapper building itself
I agree, I couldnât make it.
Do you know if it exists?
It does, yeah
Link?
I've seen a handful of variations but one stands out above all the rest
Well that's spoilers ain't it :p
I can give you some design pointers if you want
Maybe open up another questions thing or chat in blueprint chat
Although I do have to go, I'll reply to any pings when I can be back later
Btw, I made this for people who donât have the third level unlocked
I couldnât find it in blueprints, doesnât exist with keyword âswapperâ
Actually I just now came up with a better solution.
Iâll make it and show you later. Then tell me if itâs better
created a new design works perfectly 24 in 24 out. left side input shape return on left side outputs for both as well.
youre combining the XY outputs
fails in this case
CCRR and RRCC are the same shape
can you show a visual of what you mean by this?
why would you want the outputs to be opposite facing like that?
the inputs A and B are ccrr and rrcc
the outputs X and Y are cccc and rrrr
you are combining outputs x and y
this is a trivial case only to demonstrate that the 2 outputs are distinct
but why would that matter if im rotating the shapes to correct orientation?
how are you rotating CCCC such that it becomes equal to RRRR?
that doesnt make sense
rotating doesnt change quads
so i guess what i'm asking from you is give me two shapes for the input where as the outputs would fail.
ccrr and rrcc
but if you want a more realistic example:
you use swappers to create whole crystals
you cant just combine the crystal output with the trash mask output
it's impossible to handle a inputs ccrr and rrcc so that ccrr and ccrr all have the same output, unless you use wires
incorrect
i feel like its kinda weird to tell me its impossible when ive been saying from the start that its possible
because i have such a blueprint
you can post image of it with spoiler atachment
its spoilers for you
not if i don't care about the spoil
the reason why i don't understand the spoiler is becassue i know i can create the design. i just havnt seen a use case for what you are talking about
this is why you cant mix the outputs like you are
the X and Y outputs are not guaranteed to be symmetric
in this case i think its quite obvious why
so heres my first hint: ||try alternating your inputs, like so||
I am alternating the inputs.
hint 2: ||the working design has ZERO launchers perpendicular to the swappers, as you MUST be able to fit it in half of the 1x2 foundation||
its not how youre doing it at all :P
look at the design
you are talking about inputs. not outputs
your showing me hints on the input. which is what i already have
you dont have the swappers in a layout where you can meaningfully apply hint 1 in any case
i understand you want me to join the outputs. im creating a new version now
this is my first iteration on what you are talking about. is this on the correct path?
hint 2.5: ||this is the exact placement of the swappers in the BP i like, as well as the belts immediately preceding them||
how can you do that without jumpers?
this doesnt apply hint 2, no
there are many launchers
hint 2.6: ||this is what i mean by no perpendicular launchers||
I don't see how it's possible to do this design. if you say you have already done it, i would love to see it
does the design look like a mess?
i've got this so far? close?
@north trellis close ?
its got the right look to it, but its a bit tall
specifically those middle 4 might make it too difficult to route the output
think about it like this, you have to unmix the outputs the same way you mix the inputs, it takes basically the same amount of space
the whole thing that i build needs to fit under the half way mark right?
yeah, notice how this has the swappers placed by the second launcher in the side notches, just inside the halfway point
but there are 2 tiles of vertical buffer, so you dont have to make it exactly that tall
anything more than 1 taller will struggle though, i suspect
Iâm struggling the create this without any vertical launchers. Iâm off by one unit of space, literally.
It always seems to be like the fence post problem, and without any proof, it feels impossible.
Iâve tried over 50 different variants and belt combinations.
Does the solution include overwhelming some belts temporarily? I hope not.
Nope
Does it require all 4 quadrants of the platform to be unique? Or is the build mirror able
I can tell you that the two rows of swappers on the right and left half are vertically offset by a tile
OK, this is what i just came up with? correct?
the only varient i didn't try was to have the singles on the ends coming from opposite side of the inputs. counter intuitive i must say. but i finally got it working
i could have made it more symmetrical, now that i'm thinking of it. diagonal symmetry.
Certainly looks offhand like it works
It outputs exactly what @north trellis was saying it should output
Are their multiple solutions to this? Is this what the amazing one looks like that everyone is here is talking about?
I think we may have a third solution now :p
The one that I like gives enough room for swapper > rotator > swapper on the same 2x1 platform
There's no chance I'd be able to find it anymore, though I do have that blueprint downloaded
Donât use this one just yet, I can make it prettier by more symmetry
Iâll do it later today.
Achieving the same thing? Or what do you mean?
Oh you mean for diagonals
Yeah the blueprint willow and I are referring to is a 1x2 checkerboard maker
A swapper blueprint with enough extra space to fit in rotators and more swappers
Can you link it?
This would be very easy for mixed outputs.
And it's not mixed outputs :p
Show me
The only way I can see that itâs possible is of it is NOT symmetrical. And if itâs ugly I donât care about it
It's not symmetrical, I already showed you the exact swapper placements
Unless you've not been viewing the image spoilers
They're quite light on the hints, tbh
It is a 1 floor design though
You're very close to it
I mean I can see myself creating it with one space short.. but idk if I spend enough time on it, I could def figure it out..
I could actually clean my build up even more by shifting the whole design to fill the center 2-wide gap
Itâs not showing up in either blueprints or blueprints chat. Also I donât see any posts from âhybridâ
Yeah I can't find it either and discord mobile is cringe
There are only 5 posts with keyword âcheckerboardâ
It doesnât show up on either PC or mobile
That's cuz I was wrong
Duh
Smh can't believe you didn't instantly know I was misremembering đ
/s
lol
Yeah I see, this build is actually very similar to mine, I could just change a few things and it would work..
Ye
Really good job on yours though, it's more than I could do for the time I allotted to it
I see how the swappers are shifted. I knew some symmetrical design wouldnât exist⊠I bet though⊠I could make a design that works only for 3 levels that IS symmetrical.
Have you seen anyone do that yet?
Not that I recall right now
I think I can make that, but yeah would not work for single or double layers
This is enough to fit a checkerboard on both halves so I don't have any motivation to improve it
My motivation is to make it prettier.
I agree, if it works it works⊠but I get all itchy when I see unsymmetrical builds lmao
Iâll work on one later today. I think I could do it pretty easily
Just for fun
I could not find a solution. Other than the one already found.
I had 5 different designs that were off by one square.
Some of the solutions were pretty cool too for example I tried making 2 story array of 4 and 4 with the third level being used for belt weaving.
It was a very clean design. Unfortunately it came down to two belts that needed to be crossed and were off by one square unit.